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Can't build in WSL? about waifu2x-ncnn-vulkan HOT 4 CLOSED

nihui avatar nihui commented on August 24, 2024
Can't build in WSL?

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Comments (4)

nihui avatar nihui commented on August 24, 2024

glslangValidator is too old to compile this shader source
you can download the latest vulkan sdk at https://vulkan.lunarg.com/sdk/home

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darkskygit avatar darkskygit commented on August 24, 2024

image
it's look like latest version cannot complie
left one is bundle in android studio,right one install by vulkan's latest sdk(VulkanSDK-1.1.108.0-Installer.exe)
but latest one cannot complie
image
@nihui

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nihui avatar nihui commented on August 24, 2024

construct float from uint8 is not allowed in new glsl tool with KhronosGroup/glslang#1832

please try patching waifu2x_preproc.comp file and see if it works

modify waifu2x_preproc.comp as follows

    if (bgr == 1)
        v = float(bottom_blob_data[v_offset * 3 + 2 - gz]);
    else
        v = float(bottom_blob_data[v_offset * 3 + gz]);
    if (bgr == 1)
        v = float(uint(bottom_blob_data[v_offset * 3 + 2 - gz]));
    else
        v = float(uint(bottom_blob_data[v_offset * 3 + gz]));

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darkskygit avatar darkskygit commented on August 24, 2024

construct float from uint8 is not allowed in new glsl tool with KhronosGroup/glslang#1832

please try patching waifu2x_preproc.comp file and see if it works

modify waifu2x_preproc.comp as follows

    if (bgr == 1)
        v = float(bottom_blob_data[v_offset * 3 + 2 - gz]);
    else
        v = float(bottom_blob_data[v_offset * 3 + gz]);
    if (bgr == 1)
        v = float(uint(bottom_blob_data[v_offset * 3 + 2 - gz]));
    else
        v = float(uint(bottom_blob_data[v_offset * 3 + gz]));

this work fine for me!
thanks for fix :)

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