Comments (4)
hi, I bring you the news of my very rough implementation :)
I may finish refactoring and polishing my code this weekend or sometime next week.
stay tuned ~
tilesize=200 input=200x200 noise=2 scale=2
cunet | one-by-one | batch |
---|---|---|
avg time(s) / image | 0.86 | 0.0567 |
uprgb | one-by-one | batch |
---|---|---|
avg time(s) / image | 0.75 | 0.0214 |
tilesize=200 input=1000x1000 noise=2 scale=2
cunet | one-by-one | batch |
---|---|---|
avg time(s) / image | 2.26 | 1.28 |
uprgb | one-by-one | batch |
---|---|---|
avg time(s) / image | 1.41 | 0.44 |
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yeah, I've planned to make the -i/-o option accept a folder path ;)
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https://github.com/nihui/waifu2x-ncnn-vulkan/releases/tag/20190712
just posted a new waifu2x-ncnn-vulkan release, please let me know if you encounter problems
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From my understanding, this means in the future we could do bulk-upscaling (i.e upscaling a folder)?
I'm looking into using this for my waifu2x-derived project as it is much faster, but at the moment it has to re-initialize for each image. It would be a no-brainer in adopting this as a waifu2x-fork to use for my project.
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