Comments (7)
using BETA3 i can bend my legs, albeit still doesnt feel as 1:1 as the one on Beatsaber 1.5.0
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A lot of stuff related to tracking has changed so I might have broken something somewhere. Kinect-based tracking isn't quite supported yet since I haven't had time to take a real look at it yet but I'm working on it.
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I believe this has been fixed in beta 6. Could you let me know if it is?
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Having same issue (using Monika avatar by SeventyTwo). Feet are slightly above ground, making knee bending difficult unless over-extending. Tried tweaking the room Y axis, but made no difference. Any thoughts on manually adjusting the calibration?
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Still broken for me in Beta 6.1 on majority of avatars downloaded from the web. Only avatar that has feet touching ground somewhat properly is the full body tracking template model. I'm using Index with 3x Vive Tracker pucks placed on both feet + waist.
Calibration only seems to twist my feet trackers to an unnatural position, when I set them manually on my feet to match the avatar in the game and clear the calibration, I get the most natural and accurate body position.
Old custom avatars used to work nearly perfect in 1.5.0 and older BS versions, as long as I set the room floor offset to -0.5, but now room floor offsets don't help and all my avatars seem to be floating half a meter in the air unless I crouch really hard. The "floor height adjust" option also doesn't seem to do anything, does it rely on some extensions other than BSML and DOVR?
Thanks for your work on the plugin! Having custom avatars for screen recording makes BS so much more fun.
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This issue has been automatically closed because there has been no response from the original author within 14 days. Feel free to reopen this issue if you have more details that may help investigate the problem further.
from beatsabercustomavatars.
This issue has been automatically closed because there has been no response from the original author within 14 days. Feel free to reopen this issue if you have more details that may help investigate the problem further.
from beatsabercustomavatars.
Related Issues (20)
- Avatar steps aside and T-Poses when I select it [Version 5.2.10] HOT 4
- Trying to animate the avatar breaks IK and other things HOT 2
- Support for constraints (like rotation constraints) HOT 7
- Avatars will not show up at all HOT 1
- i cant find the custom avatar dll HOT 3
- Feature Request HOT 1
- TwistRelaxer usage issue HOT 1
- Breaks game as soon as installed HOT 4
- On replay mode, system doesn't tracks custom avatars. There are no hands and avatar stands still. HOT 3
- Make it work with VMT please. HOT 3
- What is when the Avatar doesnt have a .avatar file? HOT 2
- Unity version HOT 3
- Controller z axis rotation problem in 5.2.11 HOT 5
- Unity error
- Import .avatar file back to Unity HOT 2
- Character it is not displayed HOT 1
- Event Manager - Miss, Bad Cut, Multiplier Down, Left Slice/Collision, Right Slice/Collision HOT 14
- avatar tracked .25 second desync new gpu HOT 5
- Custom avatar not working HOT 14
- Is surface illumination possible? HOT 4
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