Comments (3)
Maybe related to #41
from beatsabercustomavatars.
Ok, I decided to dig around the issue pile a bit more, and I found this comment from one of them, and I tried the version of CameraPlus provided, and it worked.
from beatsabercustomavatars.
Sorry about that, I should have mentioned this is a known issue in the release notes; I've now added it. Just keep in mind that the version from #43 is unofficial and isn't supported by the current Camera Plus maintainer. An official fix will be coming soon.
Closing this since you were able to solve the issue.
from beatsabercustomavatars.
Related Issues (20)
- Breaks game as soon as installed HOT 4
- On replay mode, system doesn't tracks custom avatars. There are no hands and avatar stands still. HOT 3
- Make it work with VMT please. HOT 3
- What is when the Avatar doesnt have a .avatar file? HOT 2
- Unity version HOT 3
- Controller z axis rotation problem in 5.2.11 HOT 5
- Unity error
- Import .avatar file back to Unity HOT 2
- Character it is not displayed HOT 1
- Event Manager - Miss, Bad Cut, Multiplier Down, Left Slice/Collision, Right Slice/Collision HOT 14
- avatar tracked .25 second desync new gpu HOT 5
- Custom avatar not working HOT 14
- Is surface illumination possible? HOT 4
- Avatar Stays In Default A-Pose HOT 1
- Are there any plans for this mod to get a release for versions after 1.29? HOT 2
- No Avatar Description Script in Project HOT 1
- AvatarLoadException, Could not load asset bundle. HOT 4
- 1.34.2 support HOT 1
- Avatar Descriptor Not Working HOT 1
- Support for additional trackers (upper arms, thighs) HOT 1
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