Comments (1)
It seems reasonable to go with whatever internal representation makes most sense for the game to save in, say JSON, and later make an exporter for saving compliant SC2k files. I say compliant, because the game will actually accept loading files that it'll never allow being generated (see my Floating Cloud City or Hell at Clubopolis: http://patcoston.com/sc2k/cities.asp). It's also tolerant of compression quirks, as long as it's compliant. I wrote a test case that was the worst possible compression the game could support, and it opened the city fine.
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Related Issues (20)
- Switch to PhaserIO HOT 9
- The module '../better_sqlite3.node' was compiled against a different Node.js version using NODE_MODULE_VERSION 59. This version of Node.js requires NODE_MODULE_VERSION 57. HOT 2
- Switch to Sequelize or other ORM HOT 5
- macOS: libtool: unrecognized option `-static' HOT 9
- Port to web HOT 8
- This is awesome!
- :( did not work/ atttached log HOT 1
- Fixed typo in the readme HOT 2
- error [email protected]: The engine "node" is incompatible with this module. Expected version ">=5.10.0". HOT 2
- Hosted deployment HOT 4
- Cameras.Controls.Smoothed removed in Phaser 3.10.1 HOT 1
- 3D rendered artwork HOT 15
- Windows instructions? HOT 1
- Package "pngjs" refers to a non-existing file HOT 2
- This doesn't work anymore HOT 11
- `npm i` not working from mac
- It don’t worrrrrrrrrrk😫 HOT 1
- Is this (at least planned to be) actively maintained? HOT 3
- I have an idea
- rage8885 does not exist HOT 1
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