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Brian Nhieu's Projects

airsim-demo icon airsim-demo

Up to date progress of Microsoft AirSim from my academic internship. This is a guide on how to get Stable Baseline's reinforcement learning to work alongside the AirSim package with Unreal Engine 4.

apache2 icon apache2

A apache2 web server built on Kubernetes, Gitlab and Docker for the UCSD Digital Media Lab. The purpose is to display point clouds effectively and with cheap operational usage (Free!)

aws-gamelift-tutorial icon aws-gamelift-tutorial

Following an AWS GameLift tutorial for Unreal Engine by Chris Gong. Included is my description on how I learned about integrating AWS GameLift and how I can incorporate this learning for Google's Agones.

glx-machine icon glx-machine

My adaption to a UCSD funded creation of an accelerated GPU Virtual Machine using Guacamole. This adaption was created for UCSD Digital Media Lab. For most up-to-date pushes, https://gitlab.nrp-nautilus.io/nhieubrian/glx-digital-media-lab.

madr icon madr

Markdown Architectural Decision Records

virtual-machine icon virtual-machine

Creating a Virtual Machine using Kubernetes and Nautilus servers from UCSD to use programs that are CPU/GPU/Memory intensive. This is a noVNC machine. For most up-to-date work on noVNC machines, https://gitlab.nrp-nautilus.io/nhieubrian/novnc-digital-media-lab, where I continue to adapt for UCSD Digital Media Lab.

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