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OS X Lion incompatibility about cfxr HOT 7 CLOSED

nevyn avatar nevyn commented on June 1, 2024
OS X Lion incompatibility

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Comments (7)

bbbscarter avatar bbbscarter commented on June 1, 2024

Indeed, having the same issue. If it helps, it's spamming the following to system.log (about 10mb of log over the course of 30 seconds)

[0x0-0x89089].eu.thirdcog.cfxr[1224]: objc[1224]: Object 0x3334b0 of class __NSCFNumber autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug

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jspoto avatar jspoto commented on June 1, 2024

Anyone working on this?

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nevyn avatar nevyn commented on June 1, 2024

Fixed in 0.2.1. Sorry for the delay, been busy at work :/ The fix was trivial, though ( 5065b01#diff-1 )

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gamecubate avatar gamecubate commented on June 1, 2024

I don't think it's fixed. Running 0.2.1 on Lion 10.7.3, and still hearing fading vibrato + static distortion.

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bbbscarter avatar bbbscarter commented on June 1, 2024

It's definitely working fine for me since the fix. Are you sure the effects you're hearing aren't intended? Most of the sounds have some kind of vibrator and static distortion as a matter of course. :)

On 1 Aug 2012, at 05:37, Alexandre Rousseau wrote:

I don't think it's fixed. Running 0.2.1 on Lion 10.7.3, and still hearing fading vibrato + static distortion.


Reply to this email directly or view it on GitHub:
#2 (comment)

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gamecubate avatar gamecubate commented on June 1, 2024

Same app version, same sound params: on 1 MPB running OSX 10.6: no problems; on 2 MBPs running OSX 10.7 (Lion): vibrations and static.

Confirming that 0.2.1 fixed the autorelease pool issue (no longer reported in console), indicating that original bug post by flixic may not have been related to an autorelease pool prob after all.

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idmillington avatar idmillington commented on June 1, 2024

Just installed the update. The choppiness is slightly improved for me, but still there. 2.6Ghz Intel Mac Book Pro, 4GB RAM, OSX 10.7.4.

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