Comments (7)
That's an interesting idea. I think it's entirely possible.
How would your mesh data be formatted? According to this stack exchange post, Blender can create a mesh from an array of vertex positions (formatted like this: [(0.0, 0.0, 0.0), (1.0, 0.0, 0.0), (0.0, 1.0, 0.0)]
) and an array of faces (formatted as arrays of vertex indices like this: [[0, 1, 2]]
). If the mesh data is formatted like this, I think it would be fairly straightforward to add the desired API.
from stop-motion-obj.
(formatted like this: [(0.0, 0.0, 0.0), (1.0, 0.0, 0.0), (0.0, 1.0, 0.0)]) and an array of faces (formatted as arrays of vertex indices like this: [[0, 1, 2]])
Exactly! I will create the meshes first according to that post, and fed the meshes to the API here.
from stop-motion-obj.
Ok, I'll see what I can do. I can't promise a timeline, though.
from stop-motion-obj.
And what's more, can we use the streaming mechanism, to only generate a frame when requested? Something like:
def on_request_frame(frame):
mesh = ... # generate a mesh via Taichi
return mesh
object.mesh_sequence_settings.set_frame_callback(on_request_frame, mode='streaming')
from stop-motion-obj.
from stop-motion-obj.
@archibate Are you still working on TaiChi-Blender integration? I'm finally getting around to some Stop Motion OBJ development. I'm working on a feature that lets you create an empty mesh sequence then add new frames to the sequence on-the-fly. Did you still want to integrate with this addon or have you taken a different route?
from stop-motion-obj.
@archibate Are you still working on TaiChi-Blender integration? I'm finally getting around to some Stop Motion OBJ development. I'm working on a feature that lets you create an empty mesh sequence then add new frames to the sequence on-the-fly. Did you still want to integrate with this addon or have you taken a different route?
Yes, thank for the great project! I studied your addon source code carefully and succeed to support mesh sequence on my own by hooking frame_change_pre
. But I have some trouble when saving the mesh sequence (only the mesh at current frame is saved), though.
from stop-motion-obj.
Related Issues (20)
- Not working in Blender 3.0 HOT 2
- No Matching Files found HOT 4
- Where is the shade smooth all frames button :D ? HOT 1
- export this reBuild-animation? HOT 1
- UVs and Textures totally broken when you run the animation. HOT 6
- Material update HOT 4
- STL sequence not animating HOT 2
- Doesn't import meshes HOT 1
- Streamed mesh sequence: Blender crashes randomly while rendering animation HOT 5
- PLY import without textures HOT 1
- Shade smooth doesn't work for all frames HOT 1
- OBJ import fails in Blender 4.0.0 alpha HOT 1
- Multiple Errors When Trying to Import Mesh Sequence HOT 1
- im a studen. when i did my homework, i faced on a trouble. please help me! that‘s scary that i will "reply" my semester HOT 9
- Request: multi-object obj import HOT 2
- Import multiple PLY file meet AttributeError: Calling operator "bpy.ops.import_mesh.ply" error, could not be found HOT 2
- Compatibility with Blender 4.x HOT 1
- Vertex Color is lost when importing PLY or OBJ point cloud sequences
- Can't import OBJ sequence - Blender 3.2/4.0 HOT 2
- .mtl textures don't import while creating an OBJ sequence HOT 3
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from stop-motion-obj.