Related Issues (20)
- Convert image formats to rgba32 like hardware does HOT 3
- Some inconsistent asset naming (OoT big key) HOT 3
- zapd doesn't support texture array access
- ZAPD silently ignores too-large `NumPaths` values (`Path` resource) HOT 3
- Need a file node type for CollisionPoly
- Use entrance names in exit lists of extracted scenes
- Duplicate include guards
- Bug in Vtx data extraction HOT 1
- MM Minimap Type changes needed HOT 2
- The list of cutscene command ids that are `CS_NPC_ACTION_LIST` is incomplete or wrong HOT 1
- No explicit error when a string can't be parsed as a number HOT 1
- Support for other versions.
- ZBackground.cpp uses SCREEN_WIDTH/SCREEN_HEIGHT to set prerendered background dimensions HOT 1
- No explicit error when a string can't be parsed as a number HOT 1
- genbuildinfo.py fails if the source is not inside a git repo HOT 2
- ``make rebuild`` causes an error
- Building ZAPD on cygwin HOT 2
- Assets using ExternalFile should use a File's OutName over Name when emitting includes for the external file HOT 1
- Files ending in padding/unaccounted do not respect the `RangeEnd` attribute for a file. HOT 1
- Feature: Write floats in CutsceneData as IEEE-754 "hex" HOT 1
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