Jens Pitkänen's Projects
Puzzles featuring plug-and-play robots with varying behaviours.
Endless arena fps created in Godot
My blog about programs and programming.
Virtual reality game about building small factories
Cat Flat is a small cat simulation VR experience. Feed the cats, or don't.
Short sandbox adventure game without a central plot.
A classic roguelike set in a classic roguelike setting.
Traditional roguelike set in a sci-fi setting, made for 7DRLx17.
A hardware-accelerated 2D sprite renderer.
A glue crate between fontdue and sdl2.
Game idea generator for procjam 2018.
A lightweight terminal made with OpenGL
A low-level library for OpenGL context creation, written in pure Rust.
Godot Engine official documentation
Attempt at good pixel-based smooth scrolling in Emacs
Card-throwing first person shooter action, a Ludum Dare #41 entry.
A sheet manager for HERO-like RPG systems.
The base code for my Ludum Dare 53 project. Mostly a basic 3D renderer using OpenGL ES 3.0 / WebGL 2 and SDL 2.
A small server, written to try out Go.
Entry to Ludum Dare 48. Yes, as in the 48th one, not LD48.
The source assets for the metal-miner repository. Needed only for dev.
Raymarched exploration of floating-point errors in a metro tunnel.
Simple, minimal-dependency HTTP client.
A (work-in-progress) Gemini client written in C with SDL2 and the stb libraries, for Linux and MS Windows.
Neon Fishing is a first person fisher game, set in a neon sci-fi ocean scenery.
A simple and easy-to-use library to enjoy videogames programming
Ludum Dare 53 compo entry about a trading ship sailing on the clouds of Venus. Not exactly a complete game.
Sandcastle simulation/generation toy, implemented in Unity ECS.