Comments (1)
It should function now although it just picks an IP address at random in that case. No real practical reason at the moment to work on that further.
from gameserver_scripts.
Related Issues (8)
- coupling between init script name and PID logic in server_loop
- Make a pass through scripts looking for spaces-in-path issues
- Get rid of server launch scripts?
- Init script warning message if command is ignored HOT 1
- Factor common code out of command scripts?
- Easy observation of ports used by servers HOT 1
- Make Webmin servers list editable
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