Comments (3)
Disagree, allowing multiple loaders with a single jar is not a goal and this doesn't stop you from technically achieving it.
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That's not the only reason why you would do that.
But, are there any good reasons for not doing that?
That no such request exists for Forge is not a good reason. Personally, I'm not asking them because I know they'll care even less, and it's a bit late for that now (while NeoForge is not declared stable yet)
from fancymodloader.
Having Forge and NeoForge use the same filename makes it quite a lot harder for external applications to check whether a mod is from Forge or NeoForge. If the filenames are different, the application simply has to check for the files. If the filename is the same, the external application now not only has to be able to list jar contents, but has to read jar files and parse TOML.
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Related Issues (20)
- Possible breaking change in `LocatedPaths.minecraftFilter()` HOT 1
- Change `FMLModContainer` to only allow a single constructor
- Provide current Dist as an optional mod constructor argument
- Forge is still mentioned in ELS
- [Suggestion] Make version range in mods.toml either required or accept all versions if omitted
- Remove static `ModLoadingContext` access
- [Bug] Mod list fails to appear if mod loading fails too early HOT 3
- User agents for VersionCheck are missing information
- Add dependency override for player/pack maker to bypass limits set in mod's mods.toml file HOT 5
- [1.20.1] IModFileInfo is missing issue tracker URL HOT 1
- [1.20.1] Invalid mod version causes log to suggest FML is missing
- `ModConfig::getHandler` has gone missing HOT 5
- Deprecate/remove LANGPROVIDER jar type
- `IModLanguageProvider#loadMod` signature is really weird HOT 1
- Deprecate/remove `IExtensionPoint.DisplayTest` HOT 1
- Remove `OptionalMod`
- [Suggestion]: Increase modid size limit to 256 or more HOT 8
- InterModComms 3000
- Language provider errors are ignored HOT 1
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