Adrian (Mircea) Nenu's Projects
Swift 3D GPS location map rendering game - pokemon go hello world - using scenekit and mapbox to render maps from scratch in swift5
3D un-modeled car driven by AI using godot_rl_agents
π₯π₯π₯ Open-source backend development platform. Build production-ready services without wasting time on repetitive coding.
Webview based app to render website with loading screen between loads.
Breaklee Open Source MMO Framework
A HTML5/JavaScript multiplayer game experiment updated with Socket.IO, created by MOZILLA
Initiation of a C JNI Agent capable of recursively capturing the values of objects within methods on a stack trace.
Create Customized Software using Natural Language Idea (through LLM-powered Multi-Agent Collaboration)
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Algorithm and data structure articles for https://cp-algorithms.com (based on http://e-maxx.ru)
Example code on how to create and interact with a network of nodes in a canvas element, a graph, using the D3 javascript library which is mainly build for SVG. Presumably Canvas should be faster in most cases.
Sample hello world for loading a dynamic library in C++ for MacOS
Catch common Java mistakes as compile-time errors
Example of loading the versatice Excalidraw library in Angular using the react libraries embedded.
Flat UI color palette helpers written in Swift.
Train Simulator build on .NET, using MonoGame and including native RailDriver support
A compact game engine written in C++, which has the ability to handle 3D graphics, sound, entity management, and game mechanics using scripts. It currently supports the OpenGL rendering system, but there are plans to include Vulkan as a renderer in the future. The build system used for this engine is cmake.
Game of Life implemented in a slightly more efficient manner than the most obvious implementation and in a game-like way with level and components designers. Everything is created programatically without using automatic constraints mainly because I'm currently exploring Swift.
Go SDK for Google Generative AI
C++ implementation of the Google logging module
Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
Linux kernel source tree
The Mojo Programming Language
A research experiment aiming to figure out the intricacies of MMO servers and clients & Swift, using IBM BlueSocket library as a base for socket handling
Scala based API backend for handling standard functionality needed for old-school browser based games based on text and 2D images (TribalWars, o-game, travian, ..,) - handling game tasks (building, upgrading, attacking) and dynamic formulas, alongside attributes for any entities and relations between them