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getnamo avatar getnamo commented on June 8, 2024

You could e.g. write a blueprint function with an actor param on a uobject you have access to in Js e.g. another bp actor you spawned, then call the function with the Js object and unreal.js will automatically cast and convert V8 types to the unreal ones.

Usually I get a reference to the owner of the JavaScript component and add some utility functions on that actor for e.g. book keeping or comms.

Subclassing a c++/blueprint actor with common api is another way to communicate.

The wiki is probably the best place for examples: https://github.com/ncsoft/Unreal.js/wiki

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mich123king avatar mich123king commented on June 8, 2024

Hello, did you manage to do that I cant understand the docs.?

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getnamo avatar getnamo commented on June 8, 2024

See subclassing section https://github.com/ncsoft/Unreal.js/wiki/Subclassing

And for basics try the video tutorials: https://github.com/ncsoft/Unreal.js/wiki/Video-tutorials

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