Comments (2)
To troubleshoot, I'd start by saving the whole thing to an aac file. Then see if Windows Media Player (or similar) can play it succesfully. And then see what using MediaFoundationReader can do.
Also, you shouldn't need the WaveFormatConversion step. StreamMediaFoundationReader should already be outputting PCM decoded audio.
from naudio.
It does play, I have tested it. Here is the file, it is generated by OpenAI's TTS model:
https://jmp.sh/s/LN8JSQedvzUrIUEoTskC
I have not tried it with MediaFoundationReader, shouldn't StreamMediaFoundationReader do the same, but from a stream?
edit: seems the file was deleted, will upload it somewhere else
from naudio.
Related Issues (20)
- `MixingSampleProvider` removes inputs that return incomplete reads HOT 4
- OffsetSampleProvider output into byte array
- Use IAudioClient3 for low latency recording HOT 1
- Expose AsioOut.driver
- Volume seems unaffected for output audio HOT 2
- [UWP] Is there a way to make NAudio.Wasapi/NAudio.WaveFormRenderer(NAudio.Core) pass Windows App Certification Kit?
- Encode input format must be PCM or IEEE float HOT 1
- MIDI file generator from a string
- `AcmStream.Convert` throws `NullReferenceException` when disposed HOT 1
- WaveOut.Play() Object reference not set to an instance of an object
- Recording both mic and speaker audio using WASAPI when combined returns audio that includes blanks in between HOT 1
- WaveBuffer BufferCount is always zero HOT 1
- NAudio.MmException: NoDriver calling waveOutSetVolume HOT 4
- Better way to convert WASAPI loopback to short-int PCM mono? HOT 3
- Mp3FileReader slow performance when opening a large file located on a network share HOT 1
- naudio is missing NuGet package README file
- Confusion regarding converting bytes back to floats to process HOT 1
- MediaFoundationReader doesnt work with opus format HOT 1
- naudio.core is missing NuGet package README file
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