Comments (4)
@marvpaul What version of VideoKit are you on? And do you have access to more logs? These logs don't contain the call stack of the thread that caused the crash.
from videokit.
It's 0.0.17 alpha.
Here's a callstack:
01-24 00:45:36.264 26057 26094 F ounds.wallpaper: runtime.cc:699] in call to GetStaticMethodID
01-24 00:45:36.264 26057 26094 F ounds.wallpaper: runtime.cc:699] from java.lang.String java.lang.Runtime.nativeLoad(java.lang.String, java.lang.ClassLoader, java.lang.Class)
01-24 00:45:36.275 26057 26094 E CRASH : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
01-24 00:45:36.275 26057 26094 E CRASH : Version '2022.3.10f1 (ff3792e53c62)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a'
01-24 00:45:36.275 26057 26094 E CRASH : Build fingerprint: 'samsung/r8qeea/r8q:13/TP1A.220624.014/G780GXXS6EWF3:user/release-keys'
01-24 00:45:36.275 26057 26094 E CRASH : Revision: '10'
01-24 00:45:36.275 26057 26094 E CRASH : ABI: 'arm'
01-24 00:45:36.275 26057 26094 E CRASH : Timestamp: 2024-01-24 00:45:36.275574092+0100
01-24 00:45:36.275 26057 26094 E CRASH : pid: 26057, tid: 26094, name: UnityMain >>> com.MKGames.FluidsSounds.wallpaper <<<
01-24 00:45:36.275 26057 26094 E CRASH : uid: 10334
01-24 00:45:36.275 26057 26094 E CRASH : signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
01-24 00:45:36.275 26057 26094 E CRASH : r0 00000000 r1 000065ee r2 00000006 r3 e51f8048
01-24 00:45:36.275 26057 26094 E CRASH : r4 e51f8058 r5 e51f8040 r6 000065c9 r7 0000016b
01-24 00:45:36.275 26057 26094 E CRASH : r8 00000000 r9 ffffffff r10 e51f8048 r11 00000058
01-24 00:45:36.275 26057 26094 E CRASH : ip 000065ee sp e51f8028 lr f05067db pc f05067ee
01-24 00:45:36.275 26057 26094 E CRASH : backtrace:
01-24 00:45:36.275 26057 26094 E CRASH : #00 pc 000637ee /apex/com.android.runtime/lib/bionic/libc.so (abort+138) (BuildId: 5d48bc9cc6ae3c32f2caa2c9135cceb3)
01-24 00:45:36.275 26057 26094 E CRASH : #01 pc 004f258f /apex/com.android.art/lib/libart.so (art::Runtime::Abort(char const*)+1346) (BuildId: 2c27deb1ebe8c2d821a954ea6ddd7c8b)
01-24 00:45:36.275 26057 26094 E CRASH : #02 pc 00023837 /apex/com.google.mainline.primary.libs@341177000/lib/libbase.so/2baee144307110a2b9a7fffc26bfdca189fe29b8266623afb93ed899028350f0708609923037edb06ca3f04aad0e2a06ef79abe9df8628423a3f13dfbde5f670/libbase.so (BuildId: 959b00e687b93fff2e345580c1584040)
01-24 00:45:36.275 26057 26094 E CRASH : #03 pc 00001ccc [anon:libc_malloc]
01-24 00:45:36.275 26057 26094 E CRASH : managed backtrace:
01-24 00:45:36.275 26057 26094 E CRASH : #00 VideoKit.Internal.VideoKitSettings/<CheckSession>d__12:MoveNext () </Users/marvinkruger/Fluids/Assets/videokit-0.0.17 2/Runtime/Internal/VideoKitSettings.cs:66>
01-24 00:45:36.275 26057 26094 E CRASH : #01 System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<VideoKit.Internal.VideoKit/Status>:Start<VideoKit.Internal.VideoKitSettings/<CheckSession>d__12> (VideoKit.Internal.VideoKitSettings/<CheckSession>d__12&) <0xbb>
01-24 00:45:36.275 26057 26094 E CRASH : #02 VideoKit.Internal.VideoKitSettings:CheckSession () <0x8f>
01-24 00:45:36.276 26057 26094 E CRASH : #03 VideoKit.Internal.VideoKitSettings/<Awake>d__21:MoveNext () </Users/marvinkruger/Fluids/Assets/videokit-0.0.17 2/Runtime/Internal/VideoKitSettings.cs:103>
01-24 00:45:36.276 26057 26094 E CRASH : #04 System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VideoKit.Internal.VideoKitSettings/<Awake>d__21> (VideoKit.Internal.VideoKitSettings/<Awake>d__21&) <0xc3>
01-24 00:45:36.276 26057 26094 E CRASH : #05 VideoKit.Internal.VideoKitSettings:Awake () <0x9f>
01-24 00:45:36.276 26057 26094 E CRASH : #06 (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
01-24 00:45:36.349 1238 3644 D MotionRecognitionService: values = 50.0
01-24 00:45:36.349 1238 3644 D MotionRecognitionService: onReceive lux: 50.0 action:
01-24 00:45:36.349 1238 3644 D MotionRecognitionService: Inject brightness form Cam 50.0
01-24 00:45:36.349 1238 3644 D MotionRecognitionService: Inject calibrated lux
01-24 00:45:36.385 26057 26094 E CRASH : Tombstone written to: /storage/emulated/0/Android/data/com.MKGames.FluidsSounds/files/tombstone_01
01-24 00:45:36.385 26057 26094 E CRASH : Forwarding signal 6
01-24 00:45:36.385 26057 26094 F libc : Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 26094 (UnityMain), pid 26057 (ounds.wallpaper)
01-24 00:45:36.434 26194 26194 I crash_dump32: obtaining output fd from tombstoned, type: kDebuggerdTombstoneProto
01-24 00:45:36.435 758 758 I tombstoned: received crash request for pid 26094
01-24 00:45:36.435 26194 26194 I crash_dump32: performing dump of process 26057 (target tid = 26094)
01-24 00:45:36.543 26194 26194 E unwind : Failed to initialize DEX file support: dlopen failed: library "libdexfile.so" not found
01-24 00:45:36.546 1238 3613 D FreecessController: com.samsung.android.game.gamehome(state: Freezeable -> Frozen, Reason: uidIdle)
01-24 00:45:36.550 1238 3644 D MotionRecognitionService: values = 50.0
01-24 00:45:36.550 1238 3644 D MotionRecognitionService: onReceive lux: 50.0 action:
01-24 00:45:36.550 1238 3644 D MotionRecognitionService: Inject brightness form Cam 50.0
01-24 00:45:36.550 1238 3644 D MotionRecognitionService: Inject calibrated lux
01-24 00:45:36.672 26194 26194 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
01-24 00:45:36.672 26194 26194 F DEBUG : Build fingerprint: 'samsung/r8qeea/r8q:13/TP1A.220624.014/G780GXXS6EWF3:user/release-keys'
01-24 00:45:36.672 26194 26194 F DEBUG : Revision: '10'
01-24 00:45:36.672 26194 26194 F DEBUG : ABI: 'arm'
01-24 00:45:36.672 26194 26194 F DEBUG : Processor: '7'
01-24 00:45:36.672 26194 26194 F DEBUG : Timestamp: 2024-01-24 00:45:36.441954977+0100
01-24 00:45:36.672 26194 26194 F DEBUG : Process uptime: 3s
01-24 00:45:36.672 26194 26194 F DEBUG : Cmdline: com.MKGames.FluidsSounds.wallpaper
01-24 00:45:36.673 26194 26194 F DEBUG : pid: 26057, tid: 26094, name: UnityMain >>> com.MKGames.FluidsSounds.wallpaper <<<
01-24 00:45:36.673 26194 26194 F DEBUG : uid: 10334
01-24 00:45:36.673 26194 26194 F DEBUG : signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
01-24 00:45:36.673 26194 26194 F DEBUG : Abort message: 'JNI DETECTED ERROR IN APPLICATION: JNI GetStaticMethodID called with pending exception java.lang.ExceptionInInitializerError:
01-24 00:45:36.673 26194 26194 F DEBUG : at java.lang.String java.lang.Runtime.nativeLoad(java.lang.String, java.lang.ClassLoader, java.lang.Class) (Runtime.java:-2)
01-24 00:45:36.673 26194 26194 F DEBUG : at java.lang.String java.lang.Runtime.nativeLoad(java.lang.String, java.lang.ClassLoader) (Runtime.java:1126)
01-24 00:45:36.673 26194 26194 F DEBUG : at void java.lang.Runtime.load0(java.lang.Class, java.lang.String) (Runtime.java:931)
01-24 00:45:36.673 26194 26194 F DEBUG : at void java.lang.System.load(java.lang.String) (System.java:1625)
01-24 00:45:36.673 26194 26194 F DEBUG : at boolean com.unity3d.player.UnityPlayer.nativeRender() ((null):-2)
01-24 00:45:36.673 26194 26194 F DEBUG : at boolean com.unity3d.player.UnityPlayer.-$$Nest$mnativeRender(com.unity3d.player.UnityPlayer) ((null):-1)
01-24 00:45:36.673 26194 26194 F DEBUG : at boolean com.unity3d.player.UnityPlayer$D$a.handleMessage(android.os.Message) ((null):-1)
01-24 00:45:36.673 26194 26194 F DEBUG : at void android.os.Handler.dispatchMessage(android.os.Message) (Handler.java:102)
01-24 00:45:36.673 26194 26194 F DEBUG : at boolean android.os.Looper.loopOnce(android.os.Looper, long, int) (Looper.java:226)
01-24 00:45:36.673 26194 26194 F DEBUG : at void android.os.Looper.loop() (Looper.java:313)
01-24 00:45:36.673 26194 26194 F DEBUG : at void com.unity3d.player.UnityPlayer$D.run() ((null):-1)
01-24 00:45:36.673 26194 26194 F DEBUG :
01-24 00:45:36.673 26194 26194 F DEBUG : in call to GetStaticMethodID
01-24 00:45:36.673 26194 26194 F DEBUG : from java.lang.String java.lang.Runtime.nativeLoad(java.lang.String, java.lang.ClassLoader, java.lang.Class)'
01-24 00:45:36.673 26194 26194 F DEBUG : r0 00000000 r1 000065ee r2 00000006 r3 e51f8048
01-24 00:45:36.673 26194 26194 F DEBUG : r4 e51f8058 r5 e51f8040 r6 000065c9 r7 0000016b
01-24 00:45:36.673 26194 26194 F DEBUG : r8 00000000 r9 ffffffff r10 e51f8048 r11 00000058
01-24 00:45:36.673 26194 26194 F DEBUG : ip 000065ee sp e51f8028 lr f05067db pc f05067ee
01-24 00:45:36.673 26194 26194 F DEBUG : backtrace:
Sadly I'm not too deep into Live Wallpapers but the main difference is that I want to start Unity as a service (wallpaper service) instead of activity.
<service android:name=".service.LiveWallpaperPresentationService" android:enabled="true" android:label="@string/app_name" android:permission="android.permission.BIND_WALLPAPER" android:process="${applicationId}.wallpaper" android:exported="true">
<!-- or android:exported="false" -->
<intent-filter>
<action android:name="android.service.wallpaper.WallpaperService" />
</intent-filter>
<meta-data android:name="android.service.wallpaper" android:resource="@xml/wallpaper" />
</service>
This somehow leads to a crash within the checkSession method. It would be great to have a way to disable the check when using LWP or have it surrounded by try catch so that it dosen't cause a crash. Perhaps you also have a better idea.
from videokit.
Thank you - it dosen't crash anymore with the latest alpha!!
from videokit.
Great 😄
from videokit.
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from videokit.