Comments (6)
Did you check your write permission in player settings? Changing from "internal" to "external(SDcard)" worked for me to resolve this
from natshare.
This code helps you:
#if PLATFORM_ANDROID
if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageWrite))
{
Permission.RequestUserPermission(Permission.ExternalStorageWrite);
}
#endif
from natshare.
In case someone comes upon this issue still as I did, despite having all the permissions set my AndroidManifest was still not checking for permissions on app launch:
<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" />
Changing android:value="true" to "false" fixed the issue for me.
from natshare.
This seems to be related to #44. I'll be focusing on it in #49
from natshare.
Sorry for the delay in commenting back here.
@hoggMan - Thanks for the recommendation to change the player settings writing. It definitely helped.
@kndol - That code didn't help nor hurt. It didn't request the permission, but also it didn't prevent if from working when combined with @hoggMan recommendation.
Now, the video is saved to Camera Roll. However, the video is always saved as a black screen, despite the preview properly capturing the camera. I'll do some more research to try and figure out whether it's a NatCorder/NatShare/usage issue and open a separate one if needed.
from natshare.
Now, the video is saved to Camera Roll. However, the video is always saved as a black screen, despite the preview properly capturing the camera. I'll do some more research to try and figure out whether it's a NatCorder/NatShare/usage issue and open a separate one if needed.
I presume you are referring to the thumbnail. Check your version of NatCorder; make sure you are using the latest version. This was an issue a long time ago; it has been implicitly fixed.
from natshare.
Related Issues (20)
- Cannot save media directly in Camera Roll, it creates an album and puts media into that HOT 4
- android ChooserActivity ContentProvider Permissions Denial HOT 3
- android Chooser SharePayload Commit Task blocks indefinitely when user closes without selection HOT 1
- Unity asset files is missing? HOT 1
- Detect Panel active/closed? HOT 1
- Error occurs when committing SharePayload on Android 12. HOT 8
- SharePayload Error on Android 11 HOT 2
- Remove `PrintPayload` implementation on Android HOT 1
- Crash in `SavePayload` when detecting mime type for PNG HOT 1
- Collision with Unity Firebase integration HOT 3
- Syntax Error HOT 5
- SharePayload.Commit() never completes when AddMedia is given an image path (on Android) HOT 3
- SharePayload.Commit() never completes if the panel is dismissed (Android) HOT 4
- Where is the source code for iOS and Android? HOT 4
- Instagram sharing does not show correctly when in Landscape HOT 1
- App not asking for saving permission on iOS HOT 2
- [bug] can't build at android HOT 1
- SharePayload is not supported on WebGLPlayer HOT 1
- Bump `androidx` support library HOT 1
- Expose `EmbedAndroidX` setting HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from natshare.