Comments (5)
We removed it because most apps will either reject the share payload, or would only extract parts of it that they wanted. Very few apps would actually take an image and the message that came with it.
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But there isn't still anyway to achieve this now regardless if the apps would accept it or not?
from natshare.
No there isn't (we removed it). We will be adding it back in #49
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Do you have any prevision date for when the #49 will be available?
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Sometime late next week.
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Related Issues (20)
- Cannot save media directly in Camera Roll, it creates an album and puts media into that HOT 4
- android ChooserActivity ContentProvider Permissions Denial HOT 3
- android Chooser SharePayload Commit Task blocks indefinitely when user closes without selection HOT 1
- Unity asset files is missing? HOT 1
- Detect Panel active/closed? HOT 1
- Error occurs when committing SharePayload on Android 12. HOT 8
- SharePayload Error on Android 11 HOT 2
- Remove `PrintPayload` implementation on Android HOT 1
- Crash in `SavePayload` when detecting mime type for PNG HOT 1
- Collision with Unity Firebase integration HOT 3
- Syntax Error HOT 5
- SharePayload.Commit() never completes when AddMedia is given an image path (on Android) HOT 3
- SharePayload.Commit() never completes if the panel is dismissed (Android) HOT 4
- Where is the source code for iOS and Android? HOT 4
- Instagram sharing does not show correctly when in Landscape HOT 1
- App not asking for saving permission on iOS HOT 2
- [bug] can't build at android HOT 1
- SharePayload is not supported on WebGLPlayer HOT 1
- Bump `androidx` support library HOT 1
- Expose `EmbedAndroidX` setting HOT 3
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