Nathan Davenport's Projects
Daven Designs v2
Github Pages
A reactive audio engine for the aframe.io framework. Created for the class LMC 2700. Hosted at https://nathandaven.github.io/audio-responsive-bars/
Final project for CS 4590 Computer Audio at Georgia Tech.
A story-based game written in Svelte about the Georgia Tech Data Breach of 2019.
my dotfiles atm (alacritty, vscode, raycast, p10k zsh)
My custom Firefox userChrome profile, setup with right handed vertical tabs, compact layout, and MacOS/Paradise theming. Also works on Windows!
A frogger recreation written in C for the Gameboy Advance. Can be played in any emulator. Homework project for CS 2261.
Local discovery app using a "Tinder-like' interface to discover new local places to check out, such as restaurants, coffee chops, venues, and more.
Ray Tracer developed using p5.js for CS 3451. Check out https://nathandaven.github.io/jsRayTracer/ and press keys 1-9 on keyboard to check it out.
Twitter Bot for LMC 2700
nathandaven.com with notion backend
2023 redesign of my personal site, with more of a photography focus
[deprecated] My portfolio and little home on the internet, now written in Next.JS and TypeScript. See below link for a snapshot.
DEPRECATED -- check out https://www.github.com/nathandaven/portfolio-next
C++ VSCode boilerplate for game dev using SDL2
Learning SDL
My custom SFML C++ template for VSCode based off of https://github.com/andrew-r-king/sfml-vscode-boilerplate
Making my first game with C++ and SFML
scrapes similar-artists.info and puts the first page results into a text format.
Link to my team's LMC 2730 final video game project. https://nahizahaque.wixsite.com/space-escape/files
A Gameboy Advance game written in C. Cn be player on any GBA emulator. Homework project for CS 2261.
Forked from private gatech github repo. Project between myself, Wilson Hobbs, Garrett Cooley, Draco Li, and Evan Roberts
An extended version of 'startpage' with my own additions
Minimal browser startpage.
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
My final project for CS 2261 at Georgia Tech. A top down and sidescrolling RPG built in C and assembly for the Gameboy Advance, using all original art and designs. Click the link and then click anywhere to launch the online emulator on CS2261 website!
An interactive unity scene made for LMC 2730. Can be viewed at https://nathandaven.com/works/2730-unity-project/
Usenti, a sprite editor and C source code exporter for the Gameboy Advance, wrapped using WineSkin for macOS (32/64/arm). Made for CS 2261 at Georgia Tech!
Backup of my i7 9700k Z390 Phantom Gaming-ITXac + AMD RX 580 Hackintosh build using opencore