Comments (2)
Hi Ville,
Unfortunately, I was the only person working on X-Plane Connect full time this summer, and I'm back at school now, so we may not have enough time to really address this in the near future.
That said, I agree that there's quite a bit of duplicated work, so I'll try to take a look at ExtPlane when I have time and see how we can integrate the two plugins. Do you have a suggested plan for integrating them?
Two issues I see right away:
- The use of UDP to maximize throughput is one of the key requirements we had for the internal clients we originally wrote X-Plane Connect for. It should be relatively easy for the project to support both TCP and UDP on separate ports though.
- The GPL license may not play nice with NASA's internal requirements. @teubert will have to check on that, but I don't think we can release our code under GPL, which if my understanding of GPL is correct means we can't merge any of your code into our repo under the current license.
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Hello vranki,
Thank you for your message.
I also agree that there is some duplicated work. Like @jason-watkinshttps://github.com/jason-watkins mentioned the GPL license may not fit with the NASA open source software requirements. I'll look into this and get back to you.
I would definitely like to pursue this further though. This could be a good opportunity to improve our tools.
Thank you again,
Chris
Christopher Teubert
SGT, Inc.
NASA Ames Research Center
From: Jason Watkins [[email protected]]
Sent: Sunday, September 06, 2015 10:39 AM
To: nasa/XPlaneConnect
Cc: Teubert, Christopher (ARC-TI)[SGT, INC]
Subject: Re: [XPlaneConnect] Merge / cooperate with ExtPlane (#79)
Hi Ville,
Unfortunately, I was the only person working on X-Plane Connect full time this summer, and I'm back at school now, so we may not have enough time to really address this in the near future.
That said, I agree that there's quite a bit of duplicated work, so I'll try to take a look at ExtPlane when I have time and see how we can integrate the two plugins. Do you have a suggested plan for integrating them?
Two issues I see right away:
- The use of UDP to maximize throughput is one of the key requirements we had for the internal clients we originally wrote X-Plane Connect for. It should be relatively easy for the project to support both TCP and UDP on separate ports though.
- The GPL license may not play nice with NASA's internal requirements. @teuberthttps://github.com/teubert will have to check on that, but I don't think we can release our code under GPL, which if my understanding of GPL is correct means we can't merge any of your code into our repo under the current license.
—
Reply to this email directly or view it on GitHubhttps://github.com//issues/79#issuecomment-138103552.
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Related Issues (20)
- XPlaneConnect is not working with XPlane 11 HOT 3
- X-Plane 12 gives warnings of Datarefs Deprecated especially 'yolk' HOT 1
- X-Plane 12.00b11 with XPlaneConnect r1 - r3 not loading in ubuntu. HOT 1
- failed compilation for c example client HOT 1
- Connection reset error HOT 2
- XPLANE 12, 5-7FPS LOOSE HOT 1
- how to read text from Xplane11? HOT 1
- getPOSI is not giving sensible LLA HOT 1
- Uncontrollable aircraft. SendPOS changing heading
- getCTRL when physics engine disabled?
- getposi changed?
- Initialize Engine When Teleporting Plane HOT 1
- Using angles as control input HOT 1
- C code to Xplane dataref
- Plugin does not load in X-Plane 12 HOT 1
- Command horizontal and vertical throttles HOT 3
- Please adjust for SDK release 4 so that we can use with X-Plane 12 HOT 1
- Reading arrays larger than 255 elements HOT 5
- xpcPlugin under W11/XP12 HOT 1
- Frequent UDP connection issue HOT 1
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