Comments (10)
The .so file should be of the core (Atari or Snes).
For snes it should be in snes9x2010/snes9x2010-libretro.so.
I'll add the instructions to help avoid confusion.
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Thx, it loads! ...but then I've got a segmentation fault
Warning: couldn't load settings file:
R.L.E: Retro Learning Environment (version 0.5.0)
[Based upon the Arcade Learning Environment (A.L.E)]
[Powered by LibRetro]
Use -help for help screen.
[inf] Frontend supports RGB565 - will use that instead of XRGB1555.
Sound buffer size: 128000 (32000 samples)
Core loaded
[inf] No ROM file header found.
Map_LoROMMap
PPU.RenderSub = 0
PPU.FullClipping = 1
Settings.Transparency = 1
Settings.SpeedhackGameID = 0
PPU.SFXSpeedupHack = 0
coldata_update_screen = 1
[inf] "MORTAL KOMBAT" [checksum ok] LoROM, 16Mbits, ROM, NTSC, SRAM:0Kbits, ID:____, CRC32:DEF42945
Running ROM file...
Random seed is 123
Process finished with exit code 139 (interrupted by signal 11: SIGSEGV)
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Sorry for the delayed response, didn't notice your comment earlier.
Please give it another try and let me know if you still have this issue.
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I also got the same error with v1.0.2 .
Warning: couldn't load settings file:
R.L.E: Retro Learning Environment (version 1.0.0)
[Based upon the Arcade Learning Environment (A.L.E)]
[Powered by LibRetro]
Use -help for help screen.
[inf] Frontend supports RGB565 - will use that instead of XRGB1555.
Sound buffer size: 128000 (32000 samples)
Core loaded
[inf] No ROM file header found.
Map_LoROMMap
PPU.RenderSub = 0
PPU.FullClipping = 1
Settings.Transparency = 1
Settings.SpeedhackGameID = 7
PPU.SFXSpeedupHack = 0
coldata_update_screen = 0
[inf] "SUPER MARIOWORLD" [checksum ok] LoROM, 4Mbits, ROM+RAM+BAT, NTSC, SRAM:16Kbits, ID:____, CRC32:B19ED489
Running ROM file...
Random seed is 123
Segmentation fault (core dumped)
from retro-learning-environment.
Please make sure that the name of the rom on your file system is identical to that in the rom file.
from retro-learning-environment.
Thank you very much @nadavbh12, I am able run the example code now.
Supposedly, tutorial, more examples, and how to use the RLE can be found in the ALE?
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You're welcome.
Not sure what you're asking. Could you rephrase that?
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from retro-learning-environment.
Basically any repository you find online which uses ALE can easily be replaced by RLE.
You can check out this fork of deep_q_rl to run DQN with RLE.
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Related Issues (20)
- deep_q_rl error HOT 5
- Problem with python installer HOT 2
- Test with DQN tensorflow version HOT 1
- Illegal instruction (core dumped) when loading the ROM HOT 19
- Trouble installing on mac osx (Yosemite, 10.10.5) HOT 1
- python_interface gives wrong game screen dimensions HOT 1
- Trouble installing on AWS HOT 1
- Issue compiling on Ubuntu HOT 13
- SDL interface not displaying game screen with display_screen set to True HOT 3
- Install RLE on CentOS Linux release 7.2.1511 HOT 4
- ImportError: cannot import name 'RLEInterface' HOT 6
- In Street Fighter II, rle.game_over() automatically set to true in the middle of the game HOT 3
- fix setup.py HOT 1
- Snes9X HOT 1
- Python quick start HOT 4
- game_over() set to True when Mario gets a Mushroom in Super Mario World HOT 6
- [Question] What is the core_file in the python example? HOT 1
- Can not get SDL display to work with python example. HOT 1
- Python3 compatability HOT 1
- Compile error HOT 9
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