n64-tools Goto Github PK
Name: Nintendo 64 developer tools
Type: Organization
Bio: A common public repository of tools which aims to make it easier to develop for the Nintendo 64.
Name: Nintendo 64 developer tools
Type: Organization
Bio: A common public repository of tools which aims to make it easier to develop for the Nintendo 64.
A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video. The Wii and Dreamcast versions have modes for 480i and 480p evaluation as well.
ROM built with CMake
Unofficial OS (Menu) for the ED64 V3, 2.5 and V2.0 hardware revisions of cartridges.
This repo automatically generates the MIPS64 toolchain to allow cross compilation for the N64. The binaries can be downloaded as part of other build scripts which saves time (at least 30 minutes) setting up a developer environment in order to build N64 libraries such as libdragon.
libmad with MIPS patches. Originally from: http://hkzlab.spatof.org/files/misc/n64_toolchain_howto/
A copy of libmikmod cvs at v3.3.10 adding support for the N64
A matching decompilation of libultra by a couple of clever folks.
N64 source repository for LibYAML
Docs and patches used to compile using the n64sdk on modern OSes.
N64 library
C# implementation of the Unf debug lib.
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JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
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Data-Driven Documents codes.
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