Comments (18)
ok pushed ! Inmoov and his virtual friend can work together
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Ah sorry I found what I did wrong. Forgot to copy a line in the checkupini.py
But I still haven't them working simulteanously.
:(
I sure would love to see that working
:)
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I push mod at work work , just tested now, result is so cool !!!
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It's worky for you???
Arrgh
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Tested VinMoov with the French version and it works partially.
The arms are moving and working, but not the rothead, neckhead, jaw, hands and wrists.
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ok I will look forward on it, maybe an init delay problem I remember @Calamity01 spoke about something like this, maybe not related
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is it better now ?
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set full skeleton activated by default if scriptType=vinmoov
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Some good news here ?
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vinMoov is working fine with my own inMoov script with MRL 2161. So we should look in the inMoov repo script for the bug hunting
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I tested last night with 2156, and it works with the repo when selecting Virtual.
Though the right wrist is still not turning the correct direction.
I had a look to see what you suggested to modify that in the inmoov.java and also in the jml3.java.
But I do not want to brake something in there instead of fixing it.
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add the following python line in the script after vinMoov is started
i01.vinMoovApp.setMinMaxAngles("RWrist",180,0)
that will set your min of the servo to = 180 degree in the vinMoov reference and max of the servo to = 0 degree in the vinMoov reference
I have refer to the method so you can find the proper names of the part
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Thanks Calamity,
Indeed that would fix for my personal instance, but all the beginners might think they didn't set their mappings correctly.
Should this line be modified:
maps.put("RWrist", new Mapper(0, 180, 0, 180));
to
maps.put("RWrist", new Mapper(180, 0, 0, 180));
https://github.com/MyRobotLab/myrobotlab/blob/develop/src/org/myrobotlab/jme3/InMoov3DApp.java
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no, that line is just a linker so I could make your way of mapping servo to work with vinMoov. I eventually want to remove that line
Better work on how the joint is define
a few line before that line, you will see
rotationMask = ... the value -1 or 1 define the orientation of the rotation (clockwise or counterclockwise)
angle = define the initial position of the part (rotation of the 3d model in his local world)
playing with those two value is better in the long term
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follow the friend post : MyRobotLab/myrobotlab#71
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Related Issues (20)
- default nixie install and start_inmoov.bat throws some python errors HOT 5
- myrobotlab crash if chatbot disabled HOT 1
- captureGesture borked HOT 17
- override mechanism of autodisable inside inmoov service, not inside servo
- Face recognizer ( seem worky ) but get an error : HOT 1
- get yolo "gesture" worky HOT 7
- check available languages HOT 3
- Re-Package and post "New" version of InMoov scripts HOT 2
- Master branch cumulative update HOT 5
- Not issues but a request list for Nixie...
- Aiml inmoov files disclaimer HOT 5
- Refactor of OpenCv gets conflicted with InMoov config HOT 2
- opencv filters management
- Use embeded loadGestures() for py files HOT 4
- Implement pipeline for every filters used by inmoov HOT 1
- Unit test for full script
- Cannot stop the head to move while speaking
- InMoov still ear after lockOutAllGrammarExcept is set
- Virtual InMoov resting wrongly. HOT 1
- LeapData NotSerializableException HOT 2
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