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Comments (18)

moz4r avatar moz4r commented on August 31, 2024

ok pushed ! Inmoov and his virtual friend can work together

06a10b0

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hairygael avatar hairygael commented on August 31, 2024

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hairygael avatar hairygael commented on August 31, 2024

Ah sorry I found what I did wrong. Forgot to copy a line in the checkupini.py
But I still haven't them working simulteanously.
:(
I sure would love to see that working
:)

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moz4r avatar moz4r commented on August 31, 2024

I push mod at work work , just tested now, result is so cool !!!

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hairygael avatar hairygael commented on August 31, 2024

It's worky for you???
Arrgh

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hairygael avatar hairygael commented on August 31, 2024

Tested VinMoov with the French version and it works partially.
The arms are moving and working, but not the rothead, neckhead, jaw, hands and wrists.

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moz4r avatar moz4r commented on August 31, 2024

ok I will look forward on it, maybe an init delay problem I remember @Calamity01 spoke about something like this, maybe not related

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moz4r avatar moz4r commented on August 31, 2024

is it better now ?

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moz4r avatar moz4r commented on August 31, 2024

set full skeleton activated by default if scriptType=vinmoov

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hairygael avatar hairygael commented on August 31, 2024

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moz4r avatar moz4r commented on August 31, 2024

Some good news here ?

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hairygael avatar hairygael commented on August 31, 2024

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Calamity01 avatar Calamity01 commented on August 31, 2024

vinMoov is working fine with my own inMoov script with MRL 2161. So we should look in the inMoov repo script for the bug hunting

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hairygael avatar hairygael commented on August 31, 2024

I tested last night with 2156, and it works with the repo when selecting Virtual.
Though the right wrist is still not turning the correct direction.
I had a look to see what you suggested to modify that in the inmoov.java and also in the jml3.java.
But I do not want to brake something in there instead of fixing it.

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Calamity01 avatar Calamity01 commented on August 31, 2024

add the following python line in the script after vinMoov is started

i01.vinMoovApp.setMinMaxAngles("RWrist",180,0)

that will set your min of the servo to = 180 degree in the vinMoov reference and max of the servo to = 0 degree in the vinMoov reference

I have refer to the method so you can find the proper names of the part

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hairygael avatar hairygael commented on August 31, 2024

Thanks Calamity,
Indeed that would fix for my personal instance, but all the beginners might think they didn't set their mappings correctly.
Should this line be modified:
maps.put("RWrist", new Mapper(0, 180, 0, 180));
to
maps.put("RWrist", new Mapper(180, 0, 0, 180));
https://github.com/MyRobotLab/myrobotlab/blob/develop/src/org/myrobotlab/jme3/InMoov3DApp.java

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Calamity01 avatar Calamity01 commented on August 31, 2024

no, that line is just a linker so I could make your way of mapping servo to work with vinMoov. I eventually want to remove that line

Better work on how the joint is define
a few line before that line, you will see

rotationMask = ... the value -1 or 1 define the orientation of the rotation (clockwise or counterclockwise)
angle = define the initial position of the part (rotation of the 3d model in his local world)

playing with those two value is better in the long term

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moz4r avatar moz4r commented on August 31, 2024

follow the friend post : MyRobotLab/myrobotlab#71

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