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Mugen87 avatar Mugen87 commented on September 13, 2024

Unfortunately, it's not possible to retrieve the mentioned index when using BVHNode.intersectRay(). The method just returns the intersection point in 3D space (if there is an intersection) which is its primary purpose.

BVH always converts indexed geometries to non-indexed ones. So if you're original geometry is has an index, the internal geometry of BVH will have a different structure anway.

Besides, instance of BVHNode manage their primitive subset independently of parent nodes. Meaning their triangle indices have no relation to upper nodes.

I don't think it's realistic to change the implementation of BVH so that your use case is supported. For now, it seems you have to use a different BVH code or modify the code according to your needs.

from yuka.

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