Comments (1)
Unfortunately, it's not possible to retrieve the mentioned index when using BVHNode.intersectRay()
. The method just returns the intersection point in 3D space (if there is an intersection) which is its primary purpose.
BVH
always converts indexed geometries to non-indexed ones. So if you're original geometry is has an index, the internal geometry of BVH
will have a different structure anway.
Besides, instance of BVHNode
manage their primitive subset independently of parent nodes. Meaning their triangle indices have no relation to upper nodes.
I don't think it's realistic to change the implementation of BVH
so that your use case is supported. For now, it seems you have to use a different BVH
code or modify the code according to your needs.
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