Comments (3)
I see you chose to move all of the razor pages into the WASM project.
It depends on the interactive mode.
If it's auto mode then there will be two projects: client and server, where the most razor pages should be located in the client project.Client and server both shares the services and the pages.
If it's just interactive server then there won't be the client part and all pages will be in the server.
If it's interactive WASM then you also get two projects. Server (asp.net core) that basically hosts your WASM and client that will carry on all blazor related things. Unlike the first one client doesn't share with the server, server is just playing the nginx role for the client.
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Hi.
Is this Auto mode you are trying to achieve? You didn't specify what interactivity you desire.
If it's auto then the setup is not correct, this is correct one
MudDataGrid-FormEditBug-main.zip
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Hi. Is this Auto mode you are trying to achieve? You didn't specify what interactivity you desire. If it's auto then the setup is not correct, this is correct one MudDataGrid-FormEditBug-main.zip
Thank you for your response. I hadn't considered render mode affecting it, but it makes sense as I've thought through it based on what you provided. (I'm still wrapping my head around the implications of the different render modes in .NET 8.)
I see you chose to move all of the razor pages into the WASM project. Then the Mud Providers are there and available to the counter page I'd tried adding a data grid to.
I just tried a different approach of simply copying the MudProvider tags over to my razor page that's in the WASM project, but also leaving them in the MainLayout.razor page of the server project. I believe that would support still being able to have a mixture of pages in a site that are either client side or server side rendered. And it lets me stick with the project structure provided out of the box with the Blazor Web App template.
Feel free to offer a counter argument if you see issues with that approach.
And thanks again for the help! I do wish the MudBlazor documentation had something about the implications of render modes, but also understand that may fall more in the grounds of just having a deeper understanding of render modes in .NET 8.
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