Comments (1)
I've been thinking about this problem and we should be able to calculate good values rather than hardcode them. Just checked in some changes getting us closer to that.
from hypvr-ray.
Related Issues (20)
- Fix simplex cuts for r = 5, r >= 7 HOT 3
- Select different textures for the concrete effect HOT 1
- Create a version using the THREE effects composer. HOT 1
- Feature Idea: Render boundary-at-infinity for hyperideal honeycombs
- Create a local scene based off of Binary Tiling
- Implement Post Processing using Three.EffectsComposer HOT 1
- Replace the two pass stereo render with one single pass.
- Feature idea: allow capturing frames for video
- Place lights based on honeycomb HOT 2
- Support keyboard roll camera movement HOT 2
- Calculate a max value for the "Edge Thickness" slider
- Option for light brightness to be proportional to amount of visual sphere the light occupies HOT 1
- Fix strange banded lighting behavior for some {p,q,r} values
- In VR have one controller be a light, other be a global sphere object
- Improve initialization speed. HOT 2
- Look into WebGL2
- SteamVR freaks out when VR is enabled. HOT 3
- Possible performance save.
- Shortcut geometric series when ray-marching towards a surface HOT 2
- Question about the scene raymarching HOT 2
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from hypvr-ray.