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488315 avatar 488315 commented on June 27, 2024 1

Some codecs work with Google. Some of the drmprov from Amazon will be moved to vendor and modify the audio policy configuration to suite with vendor.

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488315 avatar 488315 commented on June 27, 2024

Repo sync solved it but we need to fix the choppy graphics and the codecs

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488315 avatar 488315 commented on June 27, 2024

09-30 08:56:57.515 267 267 E HwcComposer: executeCommands failed because of Status(EX_TRANSACTION_FAILED): 'FAILED_TRANSACTION: '
09-30 08:56:57.515 267 267 E HWComposer: presentAndGetReleaseFences: present failed for display 0: NoResources (6)
09-30 08:56:57.528 267 458 E GraphicBufferAllocator: Failed to allocate (800 x 24) layerCount 1 format 1 usage b00: 5
09-30 08:56:57.528 267 458 E BufferQueueProducer: [StatusBar#0] dequeueBuffer: createGraphicBuffer failed
09-30 08:56:57.530 651 891 W MALI : winsysp_window_buffer_get:2425: [MALI] window->dequeueBuffer Failed, return -12 ... ...
09-30 08:56:57.530 651 891 E MALI : gles_state_set_error_internal:69: [MALI] GLES ctx: 0xc9280008, error code:0x505
09-30 08:56:57.585 651 891 D MALI : gles_state_set_error_internal:70: [MALI] GLES error info:failed to allocate CPU memory
09-30 08:56:57.588 267 458 E GraphicBufferAllocator: Failed to allocate (800 x 24) layerCount 1 format 1 usage b00: 5
09-30 08:56:57.588 267 458 E BufferQueueProducer: [StatusBar#0] dequeueBuffer: createGraphicBuffer failed
09-30 08:56:57.590 651 891 W MALI : winsysp_window_buffer_get:2425: [MALI] window->dequeueBuffer Failed, return -12 ... ...
09-30 08:56:57.590 651 891 W OpenGLRenderer: swapBuffers encountered EGL error 12301 on 0xcaf799e0, halting rendering...
09-30 08:56:47.538 267 267 W HwcComposer: failed to dup fence 32765
09-30 08:56:47.538 267 267 W HwcComposer: failed to dup fence 32766
09-30 08:56:47.538 267 267 W HwcComposer: failed to dup fence 32767
09-30 08:56:47.538 651 891 E Parcel : fcntl(F_DUPFD_CLOEXEC) failed in Parcel::read, i is 0, fds[i] is 7888, fd_count is 1, error: Unknown error 2147483647
09-30 08:56:47.538 651 891 W MALI : winsysp_window_buffer_get:2425: [MALI] window->dequeueBuffer Failed, return -22 ... ...
09-30 08:56:47.538 651 891 E MALI : gles_state_set_error_internal:69: [MALI] GLES ctx: 0xc9280008, error code:0x505
09-30 08:56:47.542 267 267 E HwcComposer: executeCommands failed because of Status(EX_TRANSACTION_FAILED): 'FAILED_TRANSACTION: '
09-30 08:56:47.542 267 267 E HWComposer: presentAndGetReleaseFences: present failed for display 0: NoResources (6)

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488315 avatar 488315 commented on June 27, 2024

this is cause of the graphics freezing and Im thinking that the pie rom may be missing a patch or need backward capability for N Blobs on pie

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488315 avatar 488315 commented on June 27, 2024

since i have downgraded the blobs from hwcomposer.mt8163.so it seems like it is almost working but the graphics tend to run out of memory.
Abort message: 'glGenTextures error! GL_OUT_OF_MEMORY (0x505)

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488315 avatar 488315 commented on June 27, 2024

remove the useless patch that is causing issues here
https://github.com/ram-rx/vendor_mediatek/blob/arrow-9.x/patches/frameworks_native_fence.patch

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