Coder Social home page Coder Social logo

msgfx's Projects

bakinglab icon bakinglab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

d3d12book icon d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

deepillumination icon deepillumination

Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes

deferredtexturing icon deferredtexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12

dependencies icon dependencies

All 3rd party dependencies necessary for building Gaffer

directxmath icon directxmath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

dlwpt-code icon dlwpt-code

Code for the book Deep Learning with PyTorch by Eli Stevens, Luca Antiga, and Thomas Viehmann.

gaffer icon gaffer

Gaffer is an open source application framework designed specifically for creating tools for use in visual effects production.

iblbaker icon iblbaker

Light probe generation and BRDF authoring for physically based shading.

mlpack icon mlpack

mlpack: a scalable C++ machine learning library --

native_sdk icon native_sdk

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of OpenGL ES 1.x, 2.0 & 3.x applications

openglsamples icon openglsamples

Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

probulator icon probulator

Experimentation framework for probe-based lighting

radeonrays_sdk icon radeonrays_sdk

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

raytracinginoneweekend icon raytracinginoneweekend

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.

raytracingthenextweek icon raytracingthenextweek

Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain.

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

slang icon slang

Making it easier to work with shaders

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.