Comments (5)
This is a breaking protocol change. So far, as far as we know, only the projects under the 'MsgFlo' github organization uses this.
from msgflo.
If the discovery thing becomes and exchange, it might also make sense to send the "Hello World I'm Here" message periodically and not only at start-up. This way coordinator can catch participants even if they started before coordinator joined the game
from msgflo.
I also think that when we do this breaking change, we should rename this queue to something msgflo
instead of fbp
. Because what travels along are not FBP runtime protocol messages, but msgflo discovery messages. There are many concepts which are closely related or reused, so that a whole service of MsgFlo participant can be seen as one FBP runtime - but I think this distinction will help understand the differences.
from msgflo.
@bergie see #30 for periodic sending of discovery messages
from msgflo.
More important now that periodic sending is (starting to be) implemented, #30
from msgflo.
Related Issues (20)
- Edges in auto-saved JSON contain namespace HOT 1
- Packets sent twice to FBP protocol client
- Removed nodes don't get removed from graph JSON HOT 3
- Make coordinator send IIPs HOT 1
- Auto-saving nukes IIPs from JSON graph
- Participant queues/IIP setup should be done always on discovery
- MsgFlo coordinator didn't stop participant when clearing and re-sending graph HOT 3
- MsgFlo coordinator crashes if ignored participant doesn't send discovery message
- Validate discovery messages against JSON schema HOT 2
- Error when user tries to open a component that has registered through the discovery messages HOT 1
- An in-range update of fbp-spec is breaking the build 🚨 HOT 2
- C# support HOT 6
- Discovery messages for non-namespaced components cause errors
- Version 10 of node.js has been released HOT 1
- Error: msgflo-send-message while executing this command HOT 4
- Can't setup the msgFlo HOT 3
- An in-range update of amqplib is breaking the build 🚨 HOT 3
- An in-range update of websocket is breaking the build 🚨 HOT 2
- Tutorial not working because Noflo output component won't print payload
- `fbp` queue messages seems to endlessly accumulate? HOT 2
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