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Melike Selin Aydin's Projects

free-fly-camera icon free-fly-camera

Implements object&camera transformations in two modes. First mode: object is in front of the camera you can move, scale and rotate the object. Second mode: Free fly camera. Object stands still camera moves freely. -Implemented in OpenGl 2.1

hellometal icon hellometal

Implementing tutorial to familiarize myself with Metal. https://www.kodeco.com/7475-metal-tutorial-getting-started

image-compression icon image-compression

Implemented an image processing program that does compression using several transform methods, namely, Fourier Transform, Cosine Transform and Hadamard Transform. The program is written with a graphical user interface using Matlab and Guide. User selects an input image and a transform method using the GUI and input image is compressed and written to a specific file format. -Implemented using MATLAB and Guide

image-segmentation icon image-segmentation

I implemented an image processing program that segments two given images. The sea and water and the yachts elements are segmented using two approaches, namely, Region Based and Edge Based segmentation. The program has a GUI that enables the user to choose input images, the area they want to segment and the approach. Then the output image is shown to user on the GUI. The segmentation is implemented on ‘coast1.PNG’ and ‘coast2.PNG’. -Written in MATLAB and Guide

image-segmentation-using-morphological-operations icon image-segmentation-using-morphological-operations

I implemented an image processing program that remove either the yachts or wharf and breakwaters from three given images using morphological operations. The program is written with a graphical user interface using Matlab and Guide. User selects an input image and a method using the GUI, output image is shown to user.

raytracer icon raytracer

A ray tracer implementing ambient, diffuse and specular shading, shadows and object reflectance.

shadow-volume icon shadow-volume

Implements shadows using shadow volumes. Works on objects shaped like cube, sphere, torus etc. -Implemented using OpenGL 2.X and C++

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