Name: janusch
Type: User
Bio: Professional C++ Software Engineer. Skills: CUDA, Optimization, Golang, Python, Cloud Computing. Available for contracting. Please drop me a DM on twitter.
Twitter: janusch_patas
Location: Basel, Switzerland
janusch's Projects
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Multi-Scale Geometric Consistency Guided and Planar Prior Assisted Multi-View Stereo (TPAMI 2022)
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Some information about parameters and options available in COLMAP - SfM & MVS software. https://colmap.github.io
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
A library of C++ coroutine abstractions for the coroutines TS
This project is a CUDA and libtorch-based template, intended to serve as a starting point for high performance computing and machine learning projects on NVIDIA GPUs. It uses Google Test as a testing framework to test against libtorch.
computer vision stuff
Repo for me dotfiles
Generative Gaussian Splatting for Efficient 3D Content Creation
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
Hot shit interpreter
Gaussian Splatting on the move reimplementation
CUDA and C++ implementation of a Neural Network architecture training CUDA
A cheatsheet of modern C++ language and library features.
Implementation of different tree data structures with modern c++1x >= c++11
A render engine for NeRFs!
Create beautiful diagrams just by typing mathematical notation in plain text.
unix-like reverse engineering framework and commandline tools
Regression Tests for the Radare2 Reverse Engineer's Debugger
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
Productive programming language for portable, high-performance, sparse & differentiable computing