Comments (2)
There is no way of doing that at the moment. Well, you can fake it and use 6 planes instead of a cube and rotate the camera around (check the VR demo).
I'll work on that.
from three.js.
Hmm ok, thanks man!
from three.js.
Related Issues (20)
- unable to access contexMenu, while OrbitControls is enabled HOT 2
- CanvasTexture is not being updated on resize HOT 1
- Viewport delay after moving, rotating,... 3d model. HOT 3
- Documentation is not searchable HOT 1
- Performance issue with WebGPURenderer in Windows Chrome HOT 20
- Only one animation works. When having a lot animation in a scene. HOT 4
- Editor - broken LDRAW support and missing PDB support HOT 19
- Can I offline runthe example html? HOT 1
- OrbitControls Not Working on iOS 12.5.5 Chrome 92 with Three.js Latest Version HOT 3
- Shadow not updated when object is outside of frustum HOT 15
- Extremely washed out colours when loading any kind of image or canvas as the texture HOT 1
- Unable to resolve Mapcontrols even if it's installed HOT 1
- Getting error : THREE.RGBELoader Read Error: no header found when trying to load a 3mb glb model from AWS twinmaker. HOT 1
- Add OSSF Scorecard security workflow
- Editor - broken TGA support in Map properties of a material HOT 3
- Issue With Import * at THREE from βthreeβ HOT 1
- Different color with/without postprocessing on example HOT 1
- PropertyBinding: Consider keeping fallback to root node HOT 14
- Post-processing will cause an lensflare exception HOT 4
- Spatial Audio not working correctly anymore in AR (nor VR) HOT 2
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from three.js.