Comments (5)
Since #26249 has been merged, let's consider this issue an enhancement (MRT support).
from three.js.
Ie was it possible at all to clear MRT attachments before #22351?
Looking at the code then no.
from three.js.
Sorry - I did this in #22351 😅 I believe I thought __webglFramebuffer
was an int handle but I see now that's not the case. I think the best thing to do here right now is just pass in 0
. However that won't allow you to clear different color attachments in an MRT texture if I understand correctly. Does three.js provide any way to clear all the attachments when rendering to MRT, though? I'm less familiar with it.
from three.js.
I think the best thing to do here right now is just pass in 0.
Agreed! Let's make this change now before thinking about the MRT case.
from three.js.
Since #26249 has been merged, let's consider this issue an enhancement (MRT support).
To continue what I mentioned above - is MRT clearing supported at all in non-integer buffer cases? Ie was it possible at all to clear MRT attachments before #22351?
from three.js.
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