Comments (3)
Yeah, we can probably fallback to websockets, but it's probably not worth our time at the moment, especially since there is a workaround with SteamVR + Firefox. In the long term I think the overhead with websockets will be limiting, compared to a UDP data channel, so I'd rather push the Edge team to implement data channels.
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Microsoft Edge does not support WebRTC data channels. They list is as "under consideration". This is a blocker for us. See mozilla/socialmr#73 for a workaround for Windows MR headsets.
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isn't there a way to use webrtc for media but websocket for data?
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Related Issues (20)
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