Comments (13)
Never had this issue, but I will look into it
from ships-2ndgen.
It may be just a lag issue but I cranked the speed up to 10 on a seven block long airship and kept falling off the back
from ships-2ndgen.
Maybe. Ships 6 was designed to stop the falling of the ship by disabling gravity of the Entity before move and then re enabling it after the teleport
from ships-2ndgen.
Then it may be an issue where the teleport is not processed before gravity is turned back on
from ships-2ndgen.
No its not that, the code does not continue until the teleportation is done. Ill look into it when I have the chance (been working all day so I haven't yet)
from ships-2ndgen.
Were the players standing on half blocks or stairs?
from ships-2ndgen.
Actually I might have been. The ship that was having this problem is only 3 blocks wide and the outside blocks are stairs
from ships-2ndgen.
Ok. If so the issue should be resolved in version alpha 2.4
from ships-2ndgen.
It’s not just stairs though. However I did notice that when in fly mode hovering just above the floor in front of the move sign I was teleported just fine so I think it’s an issue with the no gravity
from ships-2ndgen.
As mentioned before, it can not be that as the code grabs the entities before no gravity is activated. Even with lag it wouldnt make them fall off.
Ill try with a 3 wide ship and see what happens.
from ships-2ndgen.
Has this been fixed on your end?
from ships-2ndgen.
Sorry haven’t had time to check. I’ll put it on my list of in game tasks and get back to you.
from ships-2ndgen.
Closed due to a lack of response
from ships-2ndgen.
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from ships-2ndgen.