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Hi 👋, I'm Moritz Gooth

A c/c++ developer from germany. Mostly interested in graphics programming.

mori-tm

Connect with me:

https://www.youtube.com/c/https:/www.youtube.com/channel/ucejb_vauopo2qjclit-dyeq

Languages and Tools:

blender c unity

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 mori-tm

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Moritz's Projects

cma icon cma

The memory allocater/manager for my game engine and openvk

engine-unreal icon engine-unreal

This is my First Engine written c++ and OpenGL. Im currently working on a Port to Vulkan.

fixed-point icon fixed-point

A small fixed point class I made mainly for my nintendo ds projects, but can also be used for anything else

glwindow icon glwindow

A basic sdl2 wrapper for both 2d and 3d rendering in software

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

magma-engine icon magma-engine

A Game Engine written by Moritz Gooth using c/c++ and vulkan.

md2-loader icon md2-loader

A Md2 loader written mostly in c but uses a namespace and one class, so should be easily portable to pure C. Also the loader generates vertex normals and supports animations.

nintendo-ds-grphics-demo icon nintendo-ds-grphics-demo

A basic Graphics demo for the nintendo ds. I use display lists to render the models and 3 directional lights.

old-physics-engine icon old-physics-engine

This is the code for the physics engine from one of my old videos: https://youtu.be/835udxAKphg

opengl-vs-vulkan icon opengl-vs-vulkan

This is a basic Benchmark with 125.000 Draw Calls and 37.500.000 Triangles. No Batch rendering no Instancing. F11 for Fullscreen D to show Depth and N to Show the Normals.

openvk icon openvk

A framework over vulkan and may be opengl later

rts icon rts

A basic realtime cpu raytracer writen in C99 using SDL2 and multithreading

vulkan-3d icon vulkan-3d

This is a basic 3D Programm with Vulkan, c++ and GLM

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