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My Name is Morgan, I'm a Graduate Simulation Specialist in Computer Graphics, C++ and Cloud related Technologies.

I spearhead the IRAD (Internal Research and Development) projects at Lockheed Martin UK in AWS, Azure and Unreal Engine as well as Virtual Reality. I'm responsible for inducting apprentices and interns. And Possess UK Security Clearance as I work extensively with MOD Partners.

I posess a Bachelors Degree in Computer Games Technology with a specialism in Computer Graphics, C++ and Cloud Technologies.

I've been programming since I was 16, C++ was my first language over time I've been a stickler for stick with one thing and do it well. I do love branching out into other languages:

  • C
  • Java
  • Rust
  • C#
  • Python

I'm a very big fan of DevSecOps, and I'm trying to develop that throughout Lockheed Martin. I have experience with CI/CD, AWS Developer Tools including AWS CodeStar, and CodeCommit. As well as Azure Pipelines, Repos, Artifacts and Pipelines inside of Azure DevOps.

But C++ as well as it's APIs such as OpenVR & XR (As my role covers extensive VR Utilization) DirectX12, DirectX11 (As at heart I'm a stickler for Cyberpunk!) is my main 'Weapon of Choice' as it were. As a young person I was obsesseed with Games Engines and Games Technology, as a 22 year old I love Flight Simulators, C++ and anything I can learn how to make work.

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MorganCRuffell

Morgan Ruffell's Projects

airsim icon airsim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

aws-sdk-net icon aws-sdk-net

The official AWS SDK for .NET. For more information on the AWS SDK for .NET, see our web site:

azure-sdk-for-cpp icon azure-sdk-for-cpp

This repository is for active development of the Azure SDK for C++. For consumers of the SDK we recommend visiting our versioned developer docs at https://azure.github.io/azure-sdk-for-cpp.

azure-sdk-for-net icon azure-sdk-for-net

This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://docs.microsoft.com/en-us/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.

bolt6-engine icon bolt6-engine

This is the programming test that Bolt6.ai set me on the 09th June 2022. The task is to get a skeletal animation running, on something similar to an IK Bone. I had to build this whole repository from scratch!

botw-toonshader icon botw-toonshader

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

brightnetwork2021-cpp icon brightnetwork2021-cpp

This is my solution to the software development challenge posed to the people taking on the BrightNetwork Internship experience. I chose to do the software development task, I produced this over two days in response to the briefs.

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

creative-math-library icon creative-math-library

Beginnings of a .dll for a university project. This is incomplete but is a math library that I will be building out over the next year.

cryengine icon cryengine

CRYENGINE is a powerful real-time game development platform created by Crytek.

directxtk icon directxtk

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

directxtk12 icon directxtk12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

eastl icon eastl

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

frostytoolsuite icon frostytoolsuite

This repository contains the releases for all the tools in the Frosty Suite

gb-studio icon gb-studio

A quick and easy to use drag and drop retro game creator for your favourite handheld video game system

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