Comments (3)
EAGAIN is returned if no data is received within the receive timeout or if the socket is non-blocking. Can you put some timestamps in the log? I would like to see whether it's failing in 10 seconds per the recv timeout. If it's failing earlier, it likely means there is some bug in the BSD sockets implementation.
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ok. i made new debug build. (but tester have vacation until next week)
and.. probably tcp socket open blocking mode in vita application.
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it's vita issue. :)
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Related Issues (20)
- Extend support for other game streaming protocols HOT 1
- steamlink support? HOT 1
- LGPLv3 License
- RTX 3080 not support hevc? HOT 1
- Simultaneously stream to multiple clients HOT 1
- Not streaming due to "DRM"
- Controller no longer recognized
- questions about copyright HOT 1
- Nintendo Switch port (Need help) HOT 9
- Audio block size mismatch when connected to Sunshine server HOT 3
- Stream locked to 30 FPS with 0 frame dropped HOT 1
- Where can i find the reference for nv gamestream protocol? HOT 4
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- BT.709 and full color range by default HOT 2
- Game session closed automatically HOT 5
- Can you run Moonlight on Samsung TVs? HOT 1
- Feature Request - ability to remap "exit stream" gamepad buttons
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