Comments (3)
Have you tried switching your CoordinateSystem?
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I think I did but it was long enough ago that I don’t recall exactly what happened. I can try it again
from fontdue.
I recognize the positioning error, it happens when you tell Fontdue the wrong coordinate system. It needs to know if Y+ is up relative to the monitor or Y+ is down relative to the monitor. If you get a chance, if you're calling let mut layout = Layout::new(CoordinateSystem::PositiveYUp);
anywhere, try using CoordinateSystem::PositiveYDown
(or vice versa). If you're still having an issue please re-open this bug or make a new one.
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Related Issues (20)
- Newline showing up as missing character HOT 2
- Support Coverage Maps at Different Gamma Values HOT 2
- C interface HOT 6
- Fonts with variable weight? HOT 2
- Adding an example for calculating the bounding box HOT 8
- can fontdue rasterize with fractional pixel offsets? HOT 5
- SDF texture generation HOT 1
- Ligature support- pairing with other libraries
- Rasterize a whole string HOT 3
- Glyph metrics are incorrect HOT 1
- Font line metrics don't match character metrics
- Png Support HOT 1
- How to rasterize colored emojis HOT 1
- Can you add an example of how to create a simple letter and save as a font? HOT 1
- Option to drop the rest of a line instead of wrapping HOT 2
- Bounding box of laid out text for easy shiftnig of the origin?
- Misaligned pointer dereference in `get_bitmap` HOT 4
- Custom font colors HOT 1
- Live demo error when a glagolitic character ( Ⱆ ) is used HOT 3
- 0.7.4 is a semver break HOT 3
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