Comments (3)
Before making Z float:
Sketch uses 18,040 bytes (62%) of program storage space. Maximum is 28,672 bytes.
Global variables use 1,845 bytes (72%) of dynamic memory, leaving 715 bytes for local variables. Maximum is 2,560 bytes.
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After making Z float:
Sketch uses 18,386 bytes (64%) of program storage space. Maximum is 28,672 bytes.
Global variables use 1,869 bytes (73%) of dynamic memory, leaving 691 bytes for local variables. Maximum is 2,560 bytes.
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After fixing stars, we have 670 bytes left.
That's also after fixing the idle logic to use only one variable.
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Related Issues (20)
- return of the OG modus logo HOT 1
- Bring our credits back home
- Player Shield meter needs to recharge after ace is beaten.
- reduce size of Space Balls
- Enhance SFX by bringing back FX_SLIDE in ATMLib
- Fix Modus Create logo centering
- Need "you beat the enemy" quick score
- Need next level score
- Assault1 and Boss1 are the same image
- Wrap isht up!
- Game gets too difficult too fast. HOT 1
- Cleanup repo
- Attract screen gets slow in programming area :(
- Add more stuff to Readme.md
- reorg songs and re-do intro song
- Potential Mac issue related to USB port.
- Freeze after upload HOT 2
- Cannot build 1.21 HOT 4
- Add a license HOT 1
- Ubuntu 18 can NOT flash back HOT 1
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