Comments (4)
the x and y returned are "real" pixel values - see #11
post back if that doesn't make sense or you need more help
from tileview.
Thank you. It worked. Now, lets move to 2nd part of the issue.
When and as I zoom, markers getting relocated. May be there is something to do with marker positions with each zoom level, I am not sure.
Please suggest.
from tileview.
Markers stay in the relative position they were assigned. They will always indicate the same pixel on the tiled image.
If you have a TileView and call setSize(100,100), then add a marker at 50,50, that marker will always be at 50% from top and left. with setSize(500,500) and addMarker at 50,100, the marker would always be at 10% the total distance of the TileView from left and 20% the total distance from top.
If you're using a positioning system via TileView.defineRelativeBounds (e.g., lat/lng), then that's what the TileView will use with any subsequent position methods. To have a marker appear with a tap, while using a postioning system, you'd probably do something like this (untested - shooting a little blind here)
@Override
public void onTap(int x, int y) {
Log.i(TAG, "onTap : "+x+" - "+y);
// you can use the new .unscale() instead of manual division for the next 2 lines, if you have the most current commit
int x = (int) ( x / getScale() );
int y = (int) ( y / getScale() );
Point point = mTileView.translate( x, y );
View marker = new ImageView( this);
((ImageView) marker).setImageResource( R.drawable.maps_marker_blue );
mTileView.addMarker( marker, point.x, point.y );
}
You'll also have to consider anchors. Anchors offset the marker view, so that the pixel on the image being indicated can be "pointed at" by whatever portion of the view is appropriate - maybe the top right, maybe centered horizontally and above (like a google marker, which would be -0.5f, -1.0f). More info on that in the wiki https://github.com/moagrius/TileView/wiki/Positioning and https://github.com/moagrius/TileView/wiki/Anchors
If that's not the behavior you're looking for, then you might want to just use a FrameLayout on top of the TileView.
Post back if you're still having trouble. I'm about to shut down for the night but will check back in tomorrow.
from tileview.
Thank you. new unscale(..) worked as expected.
from tileview.
Related Issues (20)
- Remote tile demo freezes and crashes HOT 2
- Combine smooth scroll and scale HOT 2
- Tiles not properly laid out when Scale < 1 with remote tiles HOT 15
- Open source but no license? HOT 2
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- Cannot add tile images on the fly HOT 1
- StreamProvider asked to provide data for rows and columns out of bounds with to small images HOT 5
- Tiles outside the image are created HOT 8
- White text on white background in Advanved Tile Demo HOT 1
- Get touched position when touch on the tileview (version 4.0.7)
- longtouch
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- `android.os.BadParcelableException` regarding `com.moagrius.widget.ScrollView$SavedState.<init>` HOT 1
- Use in viewholder for recycler view. HOT 2
- build() method starts to return void instead of TileView HOT 1
- Mike passed away HOT 5
- Does this lib support SVG format
- JCenter -> MavenCenter
- implementation 'com.qozix:tileview:2.7.7' doesn't seem to work HOT 1
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from tileview.