Comments (7)
I guess you executed 'test-all'? If so, which test is it that crashes? I will try to reproduce this locally asap.
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@mjansson Not only just "test-all", but also any other test, such as "string".
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The problem is with the memory guard feature in Windows 32-bit. Will fix asap, but for now you can set BUILD_ENABLE_MEMORY_GUARD to 0 in build.h for debug & release configs.
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I pushed a fix to the develop branch which should solve this, please try it
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Fix verified locally, merged to master
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@mjansson I tried the new version and it's OK. Thanks!
BTW, could you offer some document about this lib? I viewed your home page but couldn't found any document. so I'm going to read the source code very carefully first.
I like this lib and want to use it in my products, thank you!
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I'm working on API documentation which is partly available already by using doxygen (there is a doxygen setup in the doc subdirectory).
Once that is done I will add more overview documentation as well.
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Related Issues (20)
- Case insensible compare functions HOT 5
- Support for killing process HOT 4
- random32_range(0, 1) doesn't return 1 HOT 2
- Problems building foundation_lib using MSYS2 (MinGW) HOT 11
- What about closed/commercial project HOT 3
- build ? HOT 2
- Shared memory HOT 1
- Python3 compatibility HOT 6
- Lots of errors on Travis for macOS HOT 4
- Build errors on OSX/iOS HOT 13
- Dead link HOT 1
- Thread Pool support HOT 1
- Consider remove PNaCl support HOT 6
- Why this library? Why C for game? HOT 2
- Maybe a bug in POSIX fs_is_file HOT 2
- Question: why use objectmap for refcount objects HOT 5
- CMake support? HOT 2
- Typo HOT 1
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