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Bix3 avatar Bix3 commented on July 19, 2024

offset_origin is the offset for the position of the player.
offset_viewangles is the offset for the rotation(the angles you modify for aimbot).
offset camerapos is the offset to the camera position(needed for aimbot).
offset aimpunch is the punchangles, this is recoilangles (its the angle that the recoil made your gun move from its supposed position).
breath angles is the same as punch angles for breath

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aDioS786 avatar aDioS786 commented on July 19, 2024

thanks for ur response. The offset_viewangles, believe these are player feet? and cameraPost would be at players head?
What Breath angles would be used for, as still not clear on that one.

Lastly, what be the best approach to reduce recoil, not sure if writing to viewangles is highly risky / detectable or there is another good way to do it?

Thanks again

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Bix3 avatar Bix3 commented on July 19, 2024

viewangles is the rotation, camerapos is the position of the camera, should be close to head usually but not the same as head, for reduce recoil just calculate the punchangles into your calculations for aimbot then the aimbot will account for recoil same for breath angles. breath angles is for example in sniper the slow shaking

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