Comments (6)
I played through Firered at least 5 times with FF on all the time and never noticed any problem.
Same goes for many other games, as i use FF very often.
FF doesn't alter the timing and as the display output is independent of the framerate i cannot imagine what the problem shall be.
I don't say it's impossible, but i doubt it's a general bug of the feature, considering it was never reported and i haven't seen it in 50h+.
Overall it sounds more like SDRAM issues.
Did you ever try to run with DDR3 to rule that out?
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I ran a memtest for 4 hours when I got it and there were no errors. This RAM is from MiSTer Addons. I can try running a new test I suppose.
That's kind of the answer I was looking for to see if it's something on my end or if it's expected the feature is unstable. Should I be seeing video glitching like crazy when fast forwarding? The feed looks like it has warped lines in the sides... But generally runs fine-ish.
I have a 32MB stick too so I can test with that.
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I talked with Porkchop to be sure it came from him, and I did a SDRAM test at his request, and it came up all green after a 10 minute Auto test. It settled at 150MHz for the majority of the test.
I meant to mention that Pokemon Double Plus ended up crashing randomly while walking. It went to a white screen and the audio literally threw up on my speakers. All incoherent noise that hurt quite a bit.
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@RobertPeip I'll mention this here, but is it possible it is my De10-nano?
If it was the SDRAM, could the SDRAM make the GBA2P core output [email protected] through the HDMI port?:
My vsync is 0, and everything else is default in my ini except composite_sync=1, ypbpr=1, and video_mode=8 (for 1080p). I've confirmed with the MiSTer FPGA support Discord. They don't know what could cause that, as it outputs 60hz for them.
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any new results on that one?
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I think the longplay issues were due to a bad ram seating as far as I can tell. I still get weird audio glitches here and there. Not really sure but I think it may be something wrong with my De10-Nano at this point. I can close this.
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Related Issues (20)
- F-Zero Climax - regression HOT 5
- Mo Jie Qibing trips copy protection HOT 1
- Feature Request: Option to mute/fade out audio when fast forwarding HOT 1
- Advance Wars 2: Black Hole Rising (Portrait Visual Glitch) HOT 5
- GBA2P Audioselect not saved
- [GBA2P] Mega Man Battle Network 6 CoOp Multiplayer patch has ear-piercing crash
- Feature Request: ARM core debugger HOT 4
- Simulation problem HOT 2
- Rumble: Additional Titles HOT 1
- Setting "Sync core to video" to Off makes core unusable on next launch HOT 2
- Core pads save data for Pokemon Ruby/Sapphire/Emerald HOT 1
- Game-breaking Bug in Final Fantasy I & II: Dawn of Souls HOT 4
- Quake prototype needs FIQ mode switch fixes
- GBA's Quake port doesn't work with offical bios HOT 2
- [GBA2] 2 player separate audio. HOT 2
- Feature Request: 2-way sync between GBA & GBA 2P cores HOT 2
- Feature Request: GBA 2P Color Optimizations HOT 1
- Nightmare Before Christmas The Pumpkin King (JP) broken cutscene trigger HOT 1
- Feature request : Output both players to HDMI as a super-resolution to allow for a video wall processor to separate the signal into 2 standard resolution HDMI signals HOT 3
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