Comments (5)
Can you reproduce this with any of the examples that ship with Mirror, e.g. the Basic example?
from mirror.
Can you reproduce this with any of the examples that ship with Mirror, e.g. the Basic example?
Can you please link the Basic Example, I will reproduce it on there
from mirror.
Can you please link the Basic Example, I will reproduce it on there
It's included in Mirror...Examples / Basic folder.
from mirror.
I've reproduced the error on the Mirro Basic example you mentioned, it resulted in the same, one thing that I forgot to say was that I'm using PlayFabSDK, GSDK, this server I deployed is built with PlayFabMultiplayerServer in mind, and Mirror is trying to communicate to that server without any luck, so it could be on their end,
Originally I have been following this person's tutorial https://www.youtube.com/watch?v=YTNdsvTBEcA&t=806s, but of course it is outdated
from mirror.
Hey, I've fixed it now already thank you so much for your assistance was from debugging and using the LocalMultiplayerAgent that I found the error, this was the server output
2023-12-15 19:42:40 KcpServer: already started!
2023-12-15 19:42:40 NetworkServer.RegisterHandler replacing handler for Mirror.ReadyMessage, id=40252. If replacement is intentional, use ReplaceHandler instead to avoid this warning.
2023-12-15 19:42:40 NetworkServer.RegisterHandler replacing handler for Mirror.CommandMessage, id=46228. If replacement is intentional, use ReplaceHandler instead to avoid this warning.
2023-12-15 19:42:40 NetworkServer.RegisterHandler replacing handler for Mirror.NetworkPingMessage, id=33151. If replacement is intentional, use ReplaceHandler instead to avoid this warning.
2023-12-15 19:42:40 NetworkServer.RegisterHandler replacing handler for Mirror.NetworkPongMessage, id=10297. If replacement is intentional, use ReplaceHandler instead to avoid this warning.
2023-12-15 19:42:40 NetworkServer.RegisterHandler replacing handler for Mirror.EntityStateMessage, id=1041. If replacement is intentional, use ReplaceHandler instead to avoid this warning.
2023-12-15 19:42:40 NetworkServer.RegisterHandler replacing handler for Mirror.TimeSnapshotMessage, id=53182. If replacement is intentional, use ReplaceHandler instead to avoid this warning.
from this I found this help post where I found the solution, https://community.playfab.com/questions/60882/bug-in-localmultiplayeragent.html
from mirror.
Related Issues (20)
- NetworkTime.time increases way fast after entering a play mode for the second time when Reload Domain disabled in a Editor. HOT 6
- Host Mode [Rpc] vs. [Command] invocation time incosistent
- Setting a SyncVar in a Generic results in an error
- Network manager destroys itself after stopping server even if marked as dont destroy on load. HOT 2
- HoloLens 2 Universal Windows Platform Networking HOT 2
- Bug: Mirror NetworkTime bug
- ThreadLog captures and writes out non-mirror related logs HOT 1
- isLocalPlayer not being recognized in VR Build HOT 1
- mirror支持服务端和服务端进行通信吗? HOT 3
- KCP Spams Timeout Warning
- KCP Stop Host Throws NRE HOT 1
- NetworkServer SendToAll does not check size of message before sending HOT 1
- feature request: Support for NT-R to be disabled/enabled during gameplay. HOT 7
- random kcp things
- There is already a player for this connection - If scene changed HOT 1
- Error when client disconnecting in Mirror 81.4.0 HOT 1
- NullReferenceException of KcpTransport when host disconnecting HOT 1
- NetworkRigidybody2D not syncing angular velocity.
- NetworkTransformUnreliable not syncing rotation with different position & rotation sensitivities HOT 2
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from mirror.