Miouzora's Projects
Many function of C library written in Assembly.
A Jenkins project used to make a CI (check compilation, lauch tests, check if there is unwanted files).
An arcade machine simulation where you can put game using shared lib. It can also use different graphical library like sdl, sfml or ncurse.
C++ project, used to simulate digital electronic components.
Ducoup Kirby ...
Epitech Jam of 10 / 02 / 2023
Path's ant simulation using graphs theory written in C.
A libmy (Epitech Small LibC) that try to reach limit of ternary and recursive functions in C.
My Portfolio / TodoList
Replica of how Microsoft Teams works, using datas like UUID, channel and user.
A "fork" of https://github.com/wladi0097/AnsibleMine but works for OCI (Oracle Cloud Infrastructure) and setup for my own personnal minecraft server.
Little project using threads in C.
A whole RPG written in C.
Haskell project that is used to check an another program named "PushSwap" which is a sorting algorithm.
A simple implementation of a quadtree on Unity.
This project is a reproduction of "R-Type" game using a custom game engine (ECS) and up for 4 players in a same room.
Minimal project for Raylib + Zig + Nix
Implementation of a Raytracer using Monte Carlo method or approximation of light's rays of a surface.
A CI / CD project creator that create a mirror of a project. It create a basic Github Actions workflow, and can be customized to add contributors, files to the projet.
Boostrap of an ECS (Entity Component System) of "R-Type" Epitech project.
📜 A minimalist personal website embodying the purity of paper and freshness of snow.
Rhythm-based aim game
An implementation in Rust & Bevy of a worm (or snake) entity which is inspired by Terraria's Worm (more precisely, The Devourer of Gods).
Raytracer in Zig
Spline Visualiser using Raylib + Zig + Nix