Comments (13)
check Blender's system console https://docs.blender.org/manual/en/2.79/advanced/command_line/introduction.html#linux and share the error
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Read prefs: /home/dldrago/.config/blender/3.4/config/userpref.blend
[18:53:09 INF] Reading config file /media/dldrago/External SSD/Models/FF7PS4/Umap2/config.json
[18:53:09 INF] Pak "pakchunk3_s12-ps4.pak": 56 files, mount point: "End/Content/GameContents/Environment/", version 4 in 00:00:00.0049592
...
[18:53:10 WRN] Object 140-SBIL0_Layout__CMPNY_010-Outside.140-SBIL0_Layout__CMPNY_010-Outside not found
Traceback (most recent call last):
File "/home/dldrago/.config/blender/3.4/scripts/addons/BlenderUmap/main.py", line 386, in execute
main(context)
File "/home/dldrago/.config/blender/3.4/scripts/addons/BlenderUmap/main.py", line 51, in main
subprocess.run(
File "/snap/blender/3132/3.4/python/lib/python3.10/subprocess.py", line 526, in run
raise CalledProcessError(retcode, process.args,
subprocess.CalledProcessError: Command '[]' returned non-zero exit status 1.
Error: Python: Traceback (most recent call last):
File "/home/dldrago/.config/blender/3.4/scripts/addons/BlenderUmap/main.py", line 386, in execute
main(context)
File "/home/dldrago/.config/blender/3.4/scripts/addons/BlenderUmap/main.py", line 51, in main
subprocess.run(
File "/snap/blender/3132/3.4/python/lib/python3.10/subprocess.py", line 526, in run
raise CalledProcessError(retcode, process.args,
subprocess.CalledProcessError: Command '[]' returned non-zero exit status 1.```
I also removed the Fortnite code, so that may be a problem. I couldn't figure out how to compile it.
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- it's only mounting 56 files. Did you provide correct AES key/s? And have all paks?
- It can't find the specified umap. Probably because of 1st point.
- what fortnite code? (Replay reader?)
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For the first one, I left out the part where it loaded more. Didn't want to clog the log with lots of pak loading.
As for the Fortnite code, it's the replay stuff. I'm rebuilding it with the code intact to see if that fixes it.
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why is your umap path just 140-SBIL0_Layout__CMPNY_010-Outside.140-SBIL0_Layout__CMPNY_010-Outside
use full path
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For the first one, I left out the part where it loaded more. Didn't want to clog the log with lots of pak loading.
As for the Fortnite code, it's the replay stuff. I'm rebuilding it with the code intact to see if that fixes it.
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While you're working on it, you might want to look at this:
/home/dldrago/Downloads/BlenderUmap2/BlenderUmap.sln : Solution file error MSB5004: The solution file has two projects named "CUE4Parse-Conversion".
0 Warning(s)
1 Error(s)
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why is your umap path just
140-SBIL0_Layout__CMPNY_010-Outside.140-SBIL0_Layout__CMPNY_010-Outside
use full path
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The usage instructions aren't very clear.
Also, I haven't found a way to list pak contents on Ubuntu.
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New build problem:
/home/dldrago/Downloads/BlenderUmap2/BlenderUmap/Extensions/ReplayExporter.cs(93,65): error CS1061: 'UStaticMeshComponent' does not contain a definition for 'GetStaticMesh' and no accessible extension method 'GetStaticMesh' accepting a first argument of type 'UStaticMeshComponent' could be found (are you missing a using directive or an assembly reference?) [/home/dldrago/Downloads/BlenderUmap2/BlenderUmap/BlenderUmap.csproj]
/home/dldrago/Downloads/BlenderUmap2/BlenderUmap/Extensions/ReplayExporter.cs(99,69): error CS1061: 'UStaticMeshComponent' does not contain a definition for 'GetStaticMesh' and no accessible extension method 'GetStaticMesh' accepting a first argument of type 'UStaticMeshComponent' could be found (are you missing a using directive or an assembly reference?) [/home/dldrago/Downloads/BlenderUmap2/BlenderUmap/BlenderUmap.csproj]
/home/dldrago/Downloads/BlenderUmap2/BlenderUmap/BlenderUmap.cs(558,44): error CS1729: 'MeshExporter' does not contain a constructor that takes 3 arguments [/home/dldrago/Downloads/BlenderUmap2/BlenderUmap/BlenderUmap.csproj]```
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pull latest cue4parse
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pull latest cue4parse
How do I do that? I tried "git pull" and it said "Already up to date."
I need exact instructions, too. More specifically, where does CUE4Parse come from, by itself or the FModel project?
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I guess the main issue was that I was trying to build the addon on Linux instead of Windows. It works now.
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