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Minimalist Kotlin/Multiplaform Game Engine.

Platform supported:

  • JVM
  • JS
  • Android

Platform expected:

  • iOS
  • Native (Windows/Linux/MacOS)

🎮 Try it now by creating a game using this game template 🎮

Showcases

Try some example of what can be build using MiniGDX on the MiniGDX Showcase site

2dgame.mp4

Try it!

3dgame.mp4

Try it!

dance.mp4

Try it!

Features matrix

Feature JVM Web Android iOS
2D / 3D Rendering ⛔️
Skeleton Animation ⛔️
Keyboard Input ⛔️
Mouse/Touch Input ⛔️
Sound (MP3) ⛔️
AABB Collision ⛔️
SAT Collision ⛔️
Scripting ⛔️

Build

make build

MiniGDX can be updated while creating a game by using Gradle composite build

Insert in the settings.gradle.kts:

includeBuild('...path to minigdx...')

MiniGDX's Projects

kgl icon kgl

Lightweight OpenGL abstraction for Kotlin Multiplatform

korge-luak icon korge-luak

LUAK - Kotlin port of LuaJ (fork of https://github.com/korlibs/korge-luak)

kotlin-math icon kotlin-math

Set of Kotlin APIs to make graphics math easier to write

minigdx icon minigdx

Minimalist Game Framework using Kotlin Multiplatform

tiny icon tiny

Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language.

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