Comments (3)
Thanks for the info, but this isn't used in performance-critical code and it is useful for debugging actually.
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My point is that debug is called in PRODUCTION code which is a really bad idea. It's not just about performance. Frankly, I trust the Lua developers here more than you. When they say to not use debug
, I will not use debug
. ;-)
Anyway, looks like you only use it for introspection. So that could be replaced with hardcoded strings.
Anyway, I already removed this in my MCL2 fork.
from craftguide.
Some items in everyday life are intended for a sole and specific purpose, yet we can sometimes divert them from their original usecase for other purposes for which they are not originally intended.
Same with the code.
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Related Issues (20)
- Craftguide inventory graphical issue HOT 8
- Searching the craftguide based on category HOT 2
- Runtime error on first run on new map HOT 4
- Server crashes on logout when mod is active. HOT 4
- Switch between Progressive and Complete mode within Game HOT 1
- Multiple crashes while trying to use craftguide for the first time HOT 1
- Invalid command: craft HOT 1
- Attempt to index local 'meta' (a nil value) HOT 4
- Mod crashes HOT 2
- Allegedly greatly increased load times HOT 2
- crash with latest version HOT 3
- Deal with items that have no recipe HOT 1
- Some recipes not being shown HOT 5
- mesecons_materials + basic_materials - Silicon lump recipe not shown HOT 10
- core.register_alias and core.register_alias_force should not be redefined HOT 9
- Misplaced 3x3 recipes HOT 1
- sfinv mode recipe out of border and other issues HOT 2
- sfinv_only mode does not work with progressive_mode HOT 1
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- Inventory_plus support
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