Comments (6)
added the code in a repo: https://github.com/BielBdeLuna/DarkXL
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@BielBdeLuna Not too sure how to merge this into the current XLEngine, any info?
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is the 2018 source any useful for your repository?
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@BielBdeLuna sorry I had this confused with the XLEngine source, ignore my comment ^^;
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but anyways, is the 2018 source any useful?
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@BielBdeLuna this repository of XLEngine is based on Lucius' version 1, this 2018 DarkXL code is made for XLEngine v2 which we don't have the code for. Lucius was in the process of refactoring the code from v1 to v2 in the state which this current code is.
So, to answer your question, it's useful to understand what he was going for with v2, but it's not all that helpful in improving XLEngine v1.
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Related Issues (15)
- Code Formatting HOT 11
- Ideas for refactoring/pull requests HOT 7
- Console crash (pressing tilda ~) with soft8 and soft32 renderer
- opengl renders only black and white HOT 1
- DarkXL crashes on startup with soft32 renderer
- DarkXL crashes on shutdown with software renderers
- Setup Travis-CI HOT 3
- Setup Appveyor HOT 1
- License confirmation HOT 15
- DarkXL: can't progress past agent menu in Linux HOT 8
- LuciusDXL just open-sourced The Force Engine HOT 1
- 2020 Oct - vcpkg glew OpenGL rollback?
- Error compiling in the last version of Manjaro gcc version 11.1.0 HOT 1
- Linux Mint Debian Edition New Agent
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